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This fighting game has the most amazing graphics I have seen so far. There is a lot of detail in this game. However, they spend too much time on detail rather than the story and gameplay. I unlocked all the movies and characters in two hours and somehow don't feel like playing it anymore. The movies are highly detailed but don't make any sense and are pretty cheesy. There are no new characters to unlock (only new costumes) which is a turnoff of the game for me. Another big turnoff for me is the DOA series is pretty much a 'button masher' game. There is no memorization of combos or anything. If you hit the punch or kick buttons randomly, you can beat the game. The boss isn't very fun to beat either. The view angle stinks and you can't use him as a character. This game makes it fun to watch though because I can enjoy the detail of the scenery and how realistic the fighting is.

I am a big fan of fighting games especially Street Fighter and Tekken but if you prefer a game that requires more skill and control over a character then DOA3 is not for you. Bottom line is, this game is only fun to watch.

  • from Amazon

Everyone bought Battle Arena: Toshinden for their Playstation when it came out, and everyone was amazed. This surpasses that feeling. Playing DOA3 IS like playing an arcade game. No separation between console and arcade on this. The graphics are better than you have seen on anything, and I mean anything computer rendered. Better than PC, better than arcade, just plain top of the line production here. And fighter combos, combos galore. Anyone who can learn and execute every combo for every fighter at will is truely a sick man. Far too many for me, but you don't need them all. You can have fun without all the combos. I have no idea how many easter eggs and cheats are in the game, but I am sure they abound. This game made me enjoy fighting games again.

  • from Amazon

This game is surely the best fighting game ever put out on a console...but after I bought it I realized something, how many fighter games do we need until it is enough? The game is a lot of fun if you have several friends over and you play tournament style, but otherwise it is just a really good fighting game with excellent graphics.

  • from Amazon

Man, is the Xbox gamepad huge! This game does suffer from some control problems, not as easy to learn or pull off special moves. And with the gamepad it's like impossible!

The girls are... nice to say the least. But that doest make up for an excellent addicting fighting game. The ending and storyline is laughable, but the different fighting environments are cool and change with you.

Doesnt have the cool storyline or features of say Soulcaliber, but a decent game.

  • from Amazon

Sure, we've been spoiled recently with incredible graphics in fighting games. Tekken, on the Playstation 2, is one of my favorites, with its shimmering waters and floating leaves. It's pretty amazing that barely a year later, it's been blown out of the water!

First, I have to admit that the 'story mode' is very cheezy. Well, that's the same for any fighting game. You choose one of the many characters, choose an outfit, and jump into battles. Your person says a few words, the enemy says a few words, and they fight. With some good button-mashing, you can zip through any story in no time at all.

That's not what these games are built for, though. They're best when played multiplayer against a real human opponent! The story mode and other training modes are just to get you to learn the moves. And this is where it truly begins to shine! There are a variety of fighting styles represented in the game, and each one has a wide number of moves. They're truly amazing once you get them down, and the graphics are incredible. Their movements are smooth and fluid, from the slice of the hand to the bouncing of the pom-poms.

The backgrounds are true eye candy. There's a level where you're playing surrounded by aquariums, and even the floor you're on is the glass top of a fish tank! Another level has you fighting in the snow - and your feet mess up the snowdrifts! You can fight in a candle-surrounded room, with beautiful flickering fire, and knock them over with your opponent. Smash through a wall, and you're out on the roof! Roll off the roof, and you're down in the courtyard! It's truly like watching a fighting animation on tv, but you can control the action.

Half the fun is figuring out the secrets of each level. Can you smash through the trees? Can you throw your enemy through that plate glass window? The water splashes with each step you take, the electric fence zaps your enemy, the neon sign flickers as you fall against it.

This game definitely shows off the incredible capability of the X-Box, and is a must-have for anyone who loves fighting games. Even if you don't currently, this game might convince you why they're so much fun!

  • from Amazon

Straight out of the packaging, DOA is a beautiful game. The graphics are very detailed, fluid, intense and colorful. And so is the action for that matter.

Though the game is 'Okay' for a single player, it is much better suited for cooperative play, or player vs. player. You see, while there are many different game modes, (like survival and time attack) I can't believe this game so blatantly forgot a single player vs. computer mode for single fights (scored by KO's or how many round are won) that is present in any other fighting game like Mortal Kombat or Street Fighter. What you say? No player vs. computer: Well, yes, there is survival mode in which you choose a character and fight CPU players right after another until either the CPU or you is knocked out, but you have no choice in who you fight or where in this mode...It's all random...I would really have likes a mode where you could pick your opponent and play for the best 2 out of 3 rounds lets say.

Sound: Excellent control over sound. In game settings you can adjust music volume, combat volume, special attacks/effects volume. However, I hope you like Aerosmith...they provide 3 songs that you fight to throughout the game. They are decent and adrenaline pumping,...but Aerosmith? Should have been techno.

Game Control: The game is somewhat sensitive to your hand on the game pad. Could be a pro or a con depending on how you look at it. The A, B, X, Y, white & black buttons and triggers work great. However, I found the 8 directional D-pad a little too sensitive...often resulting in wrong directional combos because you must press it PERFECTLY. This fact carriers over to how you control you players attacks. Like most fighting style genre games, each character has his/her own set of moves based on the pressing of buttons in combination. While I see no other way around this and this is the norm for these type of games, in DOA, it can become ridiculous. Basic moves are easy to pull off, but those spectacular moves require such precision and sometimes lengthy combo's you most likely only use them by luck. Because of the fast pace of this game, DOA turns more into a button masher console that a true strategy game.

Practice mode: You can practice your moves in a special mode, but as stated above you really need to have extremely great coordination to pull some of them off. You get frustrated with some of the moves.

Story mode: The only real 1 player mode is slightly weird. You pick a character and try to complete a 'story' by battling 7 CPU controlled players, then a boss at the end. If you complete all 8 matches, you unlock a great graphically detailed end cut scene that centers around the character. But here's the problems: 1) All voice overs are in Japanese with English subtitles. The only English you here is: You Win, You Lose, Start. Okay...Why? If they can put this in English, why can't they do the rest in English? Why do I have to read subtitles that go by so fast? 2) Flaws in the overall story: Okay..you picked your character and now must fight 7 battles. I get this, but some of the dialogue does not flow from one battle to the next. Two sentences between characters before a fight does not give much of a story...or build up. I think the strangest thing is the battle 8...the boss. After you win battle 7, you are transported to a hellish like realm and must fight this evil looking samurai named Omega. But it is really never explained how you got there or why you are there, who he is, why you must fight him, how he fits into any of the storylines, no dialogue. Most stories have a build up to the last the showdown...a goal that players can understand. Omega is just there. If you defeat him (which he has really impressive yet hard to dodge special attacks) you immediately see the final cut scene. End of story. Very anti-climatic.

Camera mode: Sit back and watch two CPU players knock each other silly, but neither wins. Yes...that's right...all you do is watch, and there is no victory. Um....why?

All in all, DOA 3 has the potential to be a great game. The graphics are there, the music and effects are there, the characters with special moves are there. What's lacking is credible story, and a good 1 player mode. This game is definitely fun if you can get someone else to play you...that's where it shines.

  • from Amazon

I played DOA2 hardcore for my good ol PS2, and that was as good as PS2 graphics got, now the game moved to the most powerful System on the market the Xbox, and the graphics are ooh-myyy goodness the best, until Splinter Cell came out, but the only thing I find wrong is after you get past the graphics and beat the game with everyone, It's pretty much a Better graphics more characters version of DOA2 hardcore, and I don't like a seem-like port of a good game, but hey, I still like the game, it just don't seem like a true sequal, just like Tekken 4, but anyone with a Xbox, and never played DOA2, then this is the fighting game 2 git. If u have I suggest a rental, and that is something I didn't do, but it's one of the Xbox's best showpicies

  • from Amazon

As the highest profile launch game for Xbox, DOA3 has a lot riding on it's shoulders,and it doesn't disappoint. This amazing fighting game is a stunner in more ways than one. The dramatic victory of Ryu (not to be confused with the one from SF,though there have been a lot of crossover titles these days so I don't know...)in the last DOA tourney was not enough to avoid the end of the century Tengo disaster, causing mass destruction and global dispair. The story that unfolds in DOA3 doesn't make the convouled plot any clearer(but then again fighting game aren't known for engaing weaving tales are they? Fortunatly, DOA3 delivers everything else you could have hoped for in a next-gen brawler. Anyone who plays this knows that graphics are where DOA3 shines, but I've seen seen screen shots and they can't convey the feeling of all the extra detail and amazing animation of the flowing clothes on the characters. The environments are also a stunning exercise in visual excess, with every object intricately drawn, not to mention the sheer size of some areas. The DOA3 fighting engine has finally found a distinct set of rules to round out previous game balance issues. Common counters are skightly hareder to time and do less damage while the brand-new advanced reversals not only separate the skilled from the button mashers, but also inflict extra damage. The numerous refinements manage to remain accessible to beginners, give experts the depth they crave, and achieve good overall gameplay balance.The games audio is the only thing that fails to hold its own. Having Aerosmith provide some tracks is cool, but it gets a little annoying after a while (and I'm a diehard fan)! The rest of the background music is well done, but it won't strike demand for a soundtrack. The sound effects are good, but they're not as good as one would expect from a sound workhorse like the Xbox. Audio issues aside, DOA3 nails its Xbox debut and firmly establishes itself as the best home console fighting game around.

  • from Amazon

What up? Xbox is awesome and it definately displays its awesome graphics in this game. However, the controls are really hard, in my opinion; I liked it better for dreamcast...

  • from Amazon

DOA3 looks great, it's graphics are incredible...and if that was all it took to make a great game this would be one, however, that is NOT all it takes.
There are a lot of moves to learn in this game; all of which are nearly useless: because by the time you've entered the button sequence your opponent has mashed you into the floor with stupid button smashing, rendering all your hard work useless. Eventually the player always comes back to simple punch and kick combos, making gameplay completly without depth.
Then there's the story and endings...hardly any of which have a point or even make a little sense.
The only reason I give this two stars instead of one is because it's enjoyable to change the female characters cloths and look up their dresses when their throwing high kicks.
If your a more serious fighting gamer who enjoys utilizing a characters moves and combos, go somwhere else; DOA3 is almost a pure button smasher.

  • from Amazon

This game became boring after two hours. The graphics are great the shallowness and laughable plot detract too much. The endings are visually impressive but again, are so absurd that I couldn't help but laugh (although "Christy's" ending was interesting). Two player was OK, but it doesn't get more involved than the usual button mashing.
Rent it and don't waste your money (besides, Tecmo already sold a million copies, they don't need the business).

  • from Amazon

Yeah, the game looks tight..but fighting games get old once you beat them with all the fighters..what's new?

  • from Amazon

This one might offend some women, either who plan on playing or watching the game being played. Dubed "the bounciest fighter around", this game uses sex appeal to reach into the wallets or teens and young adults. Just don't let your girlfriend see what you've been playing....

  • from Amazon

the game has probably some of the best graphics i've seen in my life--it looks like real life. However, learning moves is rather annoying. A lot of the language for the moves is in Japanese, so it's annoying for those of us who don't know Japanese.

  • from Amazon

Only reason why anyone would buy this game is for the babilicous characters. Any guy could instantly fall in love with the characters in this game, and i think that's why its REALLY been given such good press. There's nothing new, interesting, or original about this game. (...)

  • from Amazon
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