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It's rare I write a review for a game. I just got done beating dead space and I feel a strong need to spread the news on how awesome this game is. Before I wrote this review I went and read the single star reviews, because I couldn't understand how anyone could not like this game. So before considering this game further you need to consider some basic things. Do you like action games? Do you like scary games? Do you like space? Did you like Resident Evil 4? If you answered no to any of those you may end up rating this game as a single star. If you answered yes to most or all of those you should probable get this game. Let me now go into some details.

This game plays a lot like resident evil 4. The variety of feelings you get from the game range from creepy suspense to adrenaline pumping fights. The environments in the game are very well designed and often times very creepy. The enemy design could have used some work but given this game relies on dismemberment as the main way to dispatch enemies there aren't a whole lot of different ways to take the enemy design. The storyline wasn't really that impressive but the delivery was very nice. The graphics in this game are excellent aswell as the sound. The mission variety for the game is somewhere in the the middle. You do alot of the same kind of missions traveling around the ship, however from time to time it's mixed up with something different. The achievements for the game are also very nice, nothing out of the ordinary. The game lasted me around 12 hours on medium, which is short in my opinion, but I intend to go back and the get the achievement which I am guessing will take another 18 or so hours. In conclusion, the game may not have the best story and the graphics may be to par with other games of next generation console; but the game play, the environments, and the variety of missions make this game a must buy.

  • from Amazon

Good game to play, looks good, sounds good, and has a decent amount of levels. Its worth the money. Some improvements I would have liked to have seen: 1. a way to carry over your character and improved items 2. Once you've played all the way through, a way to play whichever level you want to. 3. A co-op option (my biggest peeve about any game) this one ain't got one. I liked the story, the weapons, etc etc. It does have a little bit of replay value, as you could power up different weapons and try different attacks with them, but it'll lose some of its umph after you've played through it once. Would've given 5 stars except for a couple of improvements listed above.

  • from Amazon

It's System Shock 3. Or, as I put it to a friend last night: "It's System Shock 3 if, hundreds of years further down the timeline, a cross between the Nostromo and the Event Horizon rediscovered the Many while mining Tau Ceti V."

Here's the setup, for the unfamiliar: At some point in the far future, Earth is a dead world, bereft of resources. To that end, the Concordance Extraction Corporation (C.E.C.) has constructed a fleet of large-scale mining vessels, all designed to facilitate the strip-mining of worlds on a global scale. The largest `planet-cracker' ship is the USG Ishimura - the pride of the CEC fleet.

Seven days ago, shortly after `cracking' Aegis 7, the Ishimura went dark. Total comms blackout, no running lights, no engines, no power.

The last communication spoke of a mysterious alien `Marker;' the second such artifact to be located. Two hundred years ago, a similar Marker was discovered by Michael Altman - a discovery which prompted him to found the religion of Unitology and to declare the Markers as a sacred message teaching the truth of human existence and offering us guidance towards the next stage of our species' evolution.

A CEC rescue vessel - the USG Kellion - is dispatched to offer the Ishimura assistance. That's where you come in. You play Isaac Clarke; the Kellion's chief engineer and comms expert. But Isaac also has a more personal reason to respond: his estranged girlfriend is a medical officer stationed on the Ishimura, and her last transmission out was a bizarre plea for help.

From a game design perspective, it's a straight-up third-person survival horror game. For the most part, your weapons are repurposed mining tools, and the game (on Medium difficulty at least) feeds you ammo at just a slow enough rate that it feels scarce without putting you in danger of running out. Isaac, despite his environment suit, is also no space marine - his melee attacks are clumsy at best, and he's not all that sturdy. Thankfully, this is mitigated somewhat by the CEC vending machines scattered aboardship (assuming you've located the schematics for the better medkits, of course.)

Despite being an EA game, this was obviously a labor of love for the development team, and everything bespeaks of the passion behind the project - from the dozens of invented brand names advertised in the living areas of the ship, to the way the ship actually feels `lived-in' (There are actually restrooms in logical places!), to the way enemies trigger a musical `stinger' whenever they attack.

Ahh yes; the audio. Like its spiritual parent, the sound is fantastically well done in Dead Space. There's all the ambient noises you'd expect, yes. However, what really stands out is the way they handled sound propagation while in vacuum. In a nutshell: it doesn't. Instead, you're limited to hearing Isaac's breathing, his heart monitor's beeping, and the muffled sounds of anything that comes into direct physical contact with either Isaac's suit or the hull near his feet. I've never seen a game handle the isolation of space this well, and the fact that your enemies don't need to breathe makes it all the creepier.

I've not been this impressed by a survival horror game since Resident Evil 4, and unless they bungle the dénouement (which I can't see happening), I can't seen any reason not to heartily recommend my fellow horror fans pick it up. A word of warning, however: The game is incredibly gory - the 'tactical dismemberment' tagline is more than just marketing speak, and more a fact of life. In fact, headshots only serve to make several of the enemy types more dangerous to Isaac, and aiming at center-mass lacks efficacy when you're dealing with creatures lacking in functioning organs and the ability to feel pain. Indeed, the best way to stop the more common Necromorphs involves using a plasma cutter to slice off their legs, followed up swiftly with a curbstomp to their rotting skulls. Satisfying, but bloody.

Which, come to think of it, is a good way to sum up the game entire: Satisfying, well-executed, and bloody.

  • from Amazon

simply amazing...best survival horror game i have ever played..

5 stars for graphics...

5 for story

5 for sound

5 for lighting

5 for scare

5 for gameplay and controls

5 for weapons and abilities

the one bad review for this game came from an idiot who thought he should fight 3 monsters with no guns in the beginning of the game,when he was supposed to run to the elevator,what a shame ...some people should keep there reviews to themselves unless they have played more than 25 seconds of the game....its the best game i have ever played for 360 when it comes to horror or fun.must buy for anyone that likes scare..monsters..and space.the game is save friendly,ammo and health friendly..nothing will make you want to throw the controller...unless of course you just dont have what it takes to survive dead space

  • from Amazon

The reason I gave this game 4 stars is simply b/c I rented it. I am a big fan of survival horror and didn't buy it b/c there is simply too many other games that will occupy me plus survival horror games I usually don't play through twice. I did see there was a formula to the scares and in time it became predictable and I knew when something was about to jump out at me but that dint rob me of enjoying it. I was playing with my wife and she would jump at the scary moments but it didn't bother me. The biggest reason I never had too much fear was b/c you have an awesome arsenal of weapons that I simply loved. I had a few moments when I would be walking down a corridor or about to pick something up when all of a sudden there was a "what the heck is that sound " or "what the heck was that" coming out of my mouth. This game didn't really scare me like I hoped it would which could be due to the arsenal of weapons at my disposal. I wanted this game to make me check the back seat of my car before I get in to make sure something wasn't gonna chomp on my face but this game really didn't do that for me. The graphics I think by the way are fantastic. A strange thing to happen is when a corpse is on the ground and you kick its head or body down the corridor as you're walking kinda weird but doesn't take anything away from the game play. Even with all that I still really enjoyed this game and odds are if you love survival horror like some of us do you will enjoy it as well.

  • from Amazon

The game is ok, it starts out fun and makes u jump a little but after the first few levels you just keep doing the same thing. At each level you start at one spot and have to go to the next spot while killing monsters, thats the game.

  • from Amazon

Known primarily for overdoing a franchise with multiple releases (see the endless yearly outings of sports titles, EA went a bit against the grain and released 2 original IP's in the fall of last year: Dice's Mirror's Edge and EA Redwood's Dead Space. Whereas the former was at times fun but other times frustrating, Dead Space is just top-of-the-line from head to toe. Everything about the game feels perfectly balanced and even small nitpick worthy issues can't stop it from being an exhilarating ride...at least during the first time.

Story: In the near future, such ships exist called "planet crackers" which essentially grab gigantic chunks out of planets and mine them for resources and minerals. When the top ship, the USG Ishimura, goes silent and no contact can be made, in comes Isaac Clarke, an engineer sent in to what they think is just a communication equipment problem. Get in, fix, get out except the ship's crew has changed and not for the better as they're disgusting and deformed creatures hell bent on seeing you dead, often in the most gruesome manner possible.

There's really only 2 complaints I can level at Dead Space's story: one, we're told to sympathize with Isaac thanks to a sidestory involving his girlfriend Nicole only Isaac doesn't say a single word throughout the entire story and makes him a bit more autonomous and hard to sympathize with. The second is that the game is essentially a glorified fetch quest only instead of collecting items, you're fixing stuff. Literally every chapter you'll receive reports from either Kendra or Hammond, your shipmates, that something on the ship needs to be fixed lest something bad happen. A chapter where your completely cut off from everybody would've heightened the tension and made you go "now what?" but otherwise, you're just errand boy. However thanks to the graphics and the pacing, you'll be quite hooked into the story.

Graphics: What makes Dead Space such an immersive and effective game is the graphics since the ship just FEELS possible, as if this thing can actually exist. It's a lot more effective when you take into account the layout, lighting, various facilities and levels and everything from detail in the environments, the gore effects and especially that one part during chapter 4 involving the bridge makes you go "holy ****". Larger detail is lost more farther away things are and bodies on the floor have a weird ragdoll quality and it's not uncommon to start shuffling bodies with your feet like they're mannequins.

Sound/Music: Equally impressive is the sound mix from the roars, screeches, pipes and cans dropping from...somewhere, this is the game to have if you have surround sound as the sound mix will easily make you paranoid about everything. The voice acting is one of those functional types where no one really excels in their roles but they don't stand out in the awfulness either. Primarily the voice acting comes from Kendra and Hammond who do good jobs for your voice characters. All that's heard from Isaac is his yells during hits, breathing when he runs and being in air vacuums.

Gameplay: The first big thing Dead Space does is have no HUD displays anywhere on screen, well at least typical ones. There's no Halo-esque radar or ammo counter or a shield meter in the old-fashioned sense but rather everything's on Isaac's body. His health is a bar that runs up his spine separated into segments, his Statis (slow motion for specific things such as enemies or equipment) is a half-circle while ammo counters are displayed on top of the weapon in a display. Even cutscenes and character meetings don't have a separate cutscene but either come through holographic projections or brief moments where camera shows an action from somewhere else. This helps with the game and makes one wonder why most game designers don't use it more.

Instead of traditional weaponry a la shotguns and assault rifles, Isaac carries engineer-type equipment from plasma cutters to rippers and the equipment feels like what one would use in their fixing duties so it's nice that they're functional for killing some beasts. The core of the game is to dismember your enemy, essentially take them apart piece by piece. Take their legs off and make em crawl or take their arms away and leave them attackless. Of course knowing how best to dismember is key since some actually change should you do something and screw you over even more. But with flamethrowers, pulse rifles and melee attacks at your disposal, you're more than well-equipped and that's what makes the game work: it's not difficult per se a la Ninja Gaiden but rather it's an even matchup. You against them and not feel handicapped by anything.

With kinesis which acts similar to Half-Life 2's gravity gun where you can grab distant objects or move big things you couldn't otherwise move, there's also the aforementioned stasis which temporarily slows time down for an enemy which is fun since it's for a specific enemy so the annoying one can be slowed while you deal with the lesser types at full speed. Another of the more funner aspects is zero G. Just aim and if you can jump, you'll go flying which'll get you either on the ceiling, walls and all over. It's incredibly fun and having an enemy flying at you is a bit intense. The segments where there's no air are also great since the sound is drastically cut down save for muffled gunfire and yelling from Isaac.

My one complaint is that the game isn't as amazing the second time since it becomes a bit more predictable. "Oh, this is where I get ambushed so better go this way and do that" and since some of the achievements are most definately multiple playthroughs needed, it doesn't make it chore-like but it drags it down ever so slightly. Whereas Mirror's Edge frequently had great moments mixed in with completely off-the-rails segments and gameplay moments, there's very little that breaks Dead Space. It's not "scary" per se and won't make you lose sleep but it's an intense ride.

  • from Amazon

I really wanted to like this game. The look and feel is eerie, it scared the pants off me at every turn, the graphics are good, the controls are good, but...it just wasn't fun after a while. Eventually you run near zero ammo and health, and there's just none to be found. You wind up going for a looong time in this near dead, out of ammo state, doing scenes over and over because you keep getting killed. It's especially frustrating when it keeps sending you way back to a save point (the game requires manual saves). Probably about 4 hours into the game, I just can't take it anymore. I like wasting a little time playing video games, but I don't like wasting time doing the same bits over and over and over and over. I'm glad I didn't buy it at full price when it came out!

  • from Amazon

Dead Space is a game of pure horror with a distinctive Lovecraft feel to it.

Set far into the future, it is all about the fate of a massive mining ship, a planet cracker, called the Ishimura, has gone silent.

Isaac Clarke is an engineer, part of a small team of trouble shooters sent to find out exactly what has happened to the ship, and to render assistance if needed.

Of course when they arrive in system and find the ship literally dead in space, no running lights, no communication, nothing, they know that something has gone horribly wrong.

Still, unlike most normal sane people instead of simply cutting and running, they decide to continue with their mission and they end up docking and set foot upon a literal ghost ship.

There is no sign of the crew anywhere, except for scenes of violence and blood. Within minutes of boarding, two of the five members of the repair team are horribly butchered and the remaining three members are separated.

Sounds scary? The fun's only just beginning.

The game has a grand total of twelve stages, or chapter. I played it on medium level, and it took me typically an hour and a half to beat each stage or chapter, taking into consideration the load time when I was killed attempting to complete each chapter.

When you first start out you can choose three different levels of play - easy, medium and hard. I always start on the medium level, because it typically isn't insanely difficult but not a total cake walk.

To be honest, I did find the medium level to be fairly easy to play. There were a couple of times when I was in a confined area (in which there are MANY on board the Ishimura) and I had to face multiple necromorphs that I was defeated by the sheer numbers. All that meant however a change in strategy was in order to defeat the menace.

The biggest issue was dealing with a distinct lack of ammunition. There were many times in the heat of an attack that I found I was out of ammo for the most effective weapon I had on me. When that happened, things got quite intense and downright scary.

Even the bosses (and yes, there are a couple of these large nasty creatures) were not all that difficult to defeat. Just use what you have learned playing the game up to the point where you encounter them and you'll do just fine.

Ok, now to the meat of the game play. The really refreshing aspect of the game was that you didn't have a heads up display that I have been so used to seeing in many of the other first person shooters that I've played over the past year.

Your health is represented by a glowing strip on the back of your suit. Your ammo is actually displayed right on your weapon so you can easily see it, and whenever you receive communications, video or even access your inventory, and it appears as a window, projected in front of your suit.

Unlike most games I've played and reviewed, your health doesn't regenerate over time - instead you have to find health kits which range in size and the amount of damage they heal.

As for the weapons, there really is only one true weapon in the game, a generic pulse rifle. Other than that you have tools at your disposal which work wonderfully as weapons in a pinch... these include a plasma cutter (for mining, cutting chunks of rock down), Remote Control Disk ripper (buzz saw that is remotely controlled), Hydrogen torch flamethrower (for melting ice to get at minerals), Ore cutter line gun (to cut off really large chunks of ore), the force gun (essentially knocks enemy targets back), and the Supercollider contact beam.

While playing I really only used four of the weapons, and didn't bother trying the others. The most oft used weapon was the Plasma cutter, followed by the Pulse rifle, Line gun and finally the ripper.

The ripper was quite fun, as you could launch the blade into a close by enemy, literally cut it to shreds and still have enough energy left over to move it over to a near by enemy necromorph and begin softening it up.

On top of this you have two additional weapons / tools at your disposal. First is the Stasis field, which slows a target down in time, so you can move around it, take your time aiming and firing, or slow down hazards around you (such as slamming doors or the like).

Secondly you have the Kinesis module, one that allows you to pick up objects near and far, bring them to you, move things around, or even turn things like boxes, fire extinguishers and even body parts into projectile weapons.

Now, every single weapon, tool and even your suit can be customized during game play. You will find nodes around the ship and you can use these nodes at repair benches (infrequently found during each chapter) to modify your tools. You can increase capacity, range, damage, duration, and even your suits internal air and hit point capacity.

These come in very handy, and you don't get too many of these nodes, so choose what you wish to use them on wisely.

However, as the game progresses you find, and quite often, credits that you can use at the store to by ammunition, nodes, tools and even new rigs (what your suit is called).

And lastly, if you are really out of ammo, you can always curb stomp or slap your enemy targets with your boots and gauntlets. Not recommended, but sometimes you don't have much of a choice in the matter.

In regards to game play you have very little choice in what you do. Each chapter takes place on a different part of the ship, and the space you have to explore is very limited. Although due to the lack of ammunition, I would recommend checking every nook and cranny you come across for lockers, lock boxes and even items laying around loose.

Each Chapter has specific tasks that must be completed, which are usually go find object A to fix object B to get into area C. Some people don't like this, others, like myself, don't really mind it.

All the while you learn more and more about what happened aboard the ship and about the alien creatures that have infested it.

There are also numerous times you'll find yourself in the vacuum of space or in Zero gravity. You have magnetic boots so any surface you can jump at can be walked upon, and when in Zero G, you're not immune from attack - the Necromorphs don't need air to survive, as you'll quickly discover. The vacuum is more of a hazard to you than anything, so don't stay in a vacuum for long, or if you do, make sure you have spare air canisters on you.

The designers made excellent use of the scenery, truly brining out feelings of dread and claustrophobia with Isaac having to travel through tight confines that are rarely well lit almost constantly.

Even the three large areas were not spared the feeling that something horrible not only happened, but is about to happen again.

More often than I can imagine I kept wishing that my rig had a built in search light, something that I could use to flood a darkened room or corner with light to see what was waiting to jump out at me.

And the creatures, the necromorphs would come out of anywhere at any time. You'll quickly find yourself aiming your weapon at any air vent you pass by or under as you progress through the game.

Visually, the game is stunning and sickening all at once. The decks and walls are liberally coated with blood and viscera, and body parts are strewn around like toys left behind by a careless child.

It is quite a beautiful game, if you look past the gore and the horror that adorns every room that you come across.

And you'll leave plenty around as you go as well, as the quickest and easiest way to destroy a necromorph is to blow off its limbs.

If my memory serves, there are about twelve different types of necromorphs, each more hideous and revolting than the last.

And each one requires a specific way of killing, which you'll learn soon enough.

Finally, the designers made wonderful use of sound. The ship is clearly alive around you. You can hear the engines thrumming, the air moving, things getting bumped and knocked down by unseen foes, screams, murmurs that you can't quite make out and regular announcements over the ships intercom that once again, you can hear but you can't understand.

Learn to make use of the sounds; it will save your life.

Lastly, there are a total of 48 achievements (eight are secret) that can be found throughout the game, of which I discovered 35.

Overall this game is very intense. It is something that kids shouldn't play due to the gore and intense horror. After playing for a few hours I found that I was getting stress headaches because of just how well it was done.

Part of the fun of the game was discovering exactly what the necromorphs are, and what happened to the crew. It isn't pretty, believe me.

And, for added fun, play it in the dark, alone - I dare you!

4 out of 5

  • from Amazon

This game is well made, but completely uninspired. Like others have said it's story line is very Event Horizon sorta generic space horror(only a little more cheesy than you might expect, zombies and mad scientists?) and the gameplay isn't much more innovative. A little bit of Resident Evil 4, a dash of Bioshock and voila insta-classic.

It's not like the game is really bad, it's just nothing we haven't seen before. The graphics are good, and some the sections of the ship where the gravity have been turned off are pretty neat but thats about it. If you're a fan of survival horror or space horror by all means pick it up and you'll probably love it. As for everyone else, be wary of all the glowing reviews, your gaming time and dollars could be better spent.

  • from Amazon

I love when game designers do their homework--in this case watching horror movies and dissecting directorial decisions, and looking for ways to improve on the well-entrenched Resident Evil and Silent Hill games (not to ignore Condemned and the rest).

To state it simply--this game is scary in nearly all of the best ways. To express this point--my four-letter word use has quadrupled since I've started playing this game (yes, I haven't finished it yet, so don't ruin it for me!).

The first thing that hit me, like all good horror, was the exquisite sound effects. From a very 'real' sensation of being in the vacuum of space with muted, otherwordly emptiness, to the sound of creatures lurking behind you, or above you, or beside you, or jumping from a drain.

Second, is character introduction. Wait! Don't glaze over this yet. There's no exposition to let you know what's going on, which adds to the discomfort. In one case, I finished an area and walked into a hallway to see a mini swarm of little creepy thingies shuddering toward my avatar. I had no idea how to deal with these things...so I tried to stomp them. Only to get swarmed. Arms flailing. Rapidly slamming A on my controller. I die gruesomely. Another four-letter word to wake the neighbors.

Before I go any farther, read this line: Buy this game and be scared.

Not ruin-the-couch scared, but weak scream and crazy laughter after you find out you're trapped in a room without enough ammo so now you have to stasis and pummel creatures that don't go down easy scared.

There are definite faults with this game. The ability to know where you're going with the click of a button was hand holding, similar to the direction arrow in Bioshock. The other fault I've found so far is that there are a lot of fetch quests. In fact, the game starts with one. Come on, it's horror! Finding a tram key is not horrific. Granted, the howling animals waiting for you are, and who knows where they're hiding this time.

I've said enough. It's a great game that is scary and fun and I can't wait to play more.

  • from Amazon

OK, I know bought this game pretty late, but i didnt want to buy it brand new to be ripped of like i sometimes do with games. And well i probably wouldnt have been because of all the praise it gets. Ok, to the real stuff. i opened the wrapping for this game and my heart started pounding. ive never played this game or ever watched videos of it so its pretty fresh to me. i put it in my 1080i hdtv with surround sound. volume all the way up. lights off. start the game off. to me it was weird at first but after i got used to the controls, i almost ji**ed in my pants. it is amazing. Already have all the acheivements for it. so its on my 5 star game list. i am in depth when it comes to rating games, but no joke. 5 out of 5.

Game list plus ratings.

Dead Space:5

Modern Warfare 2:5

Rock Band 2:5

COD 4:4.8

GTA 4:4.3

Skate 2:4.7

Skate 1:3.8

Gears of War 2:4.6

Assassins Creed 2:4.4

Forza 2 Motorsport:3.9

NFS Pro Street:3.1

Marvel Ultimate Alliance:2.8

Battlefield 1943:4.0

Call of Duty 1(classic):3.8

  • from Amazon

Dead Space is the compilation of the creepiest scenes all blended together with monsters and dark, foreboding environments. Isaac, a technician, is tasked to help repair a planet cracker, a massive mining ship. Once aboard, their craft is shortly destroyed, and they find themselvse trapped on a ship filled with monstrous conversions of the crew.

Sound: 11/10. This is where the game makes its biggest bang. The environmentals are so good that you'll be grateful when you see a monster. The sound of clattering pipes, venting steam, shorting circuits, all so innocuous, yet they manage to create the lions share of the feel. The music is barely secondary to it, helping only to accentuate it.

Graphics: 9/10. Very few bad things can be said about the visuals of this game. The walls and environs are placed and unique. The graffiti is humourous and usnettling in turns. The only flaws deals with interactions and backgrounds, allowing pieces to fall or tumble through, though this is rare.

Gameplay: 9/10. Combat is pleasantly creative, with psionic abilities in the place of industrial equipment, and welders and repair gear as the weaponry. There are very few actual military pieces, with the exception of the pulse rifle. Inventroy is well set up and challenging to juggle. Make sure to download the free Obsidian Suit, which will make life far simpler. The HUD design used in this is also incredibly creative, and a cheery, bright counterpoint to the blood and death.

Story: 9/10. The premise is well thought out, and makes sense in context. The story is peeled back like layers of an onion. Theres enough facts and logs placed around that can fill the gaps, but leave the main storyline vague, which as everyone knows, makes for better horror than nailing down every nuance and detail.

Only a handful of drawbacks exist. The "store" is oddly placed, and an unusual setup, considering most 7-11's don't sell military hardware. The bodies are static, meaning that when you walk through one, it bursts like an over ripe fruit, and results in a game of kick the head, which follows for quite a distance if you can't walk around it. The HUD, whose praises I was just singing, is next to impossible to read in some circumstances.

Overall, the game is one of the best horror adventure games ever made, on the level of the original Silent Hill and Resident Evil, and will make you jump or start with fright, and set your heart racing with nothing more than the sound of a dropping pipe.

  • from Amazon

Okay, I can understand why some people might rave about this game, because the graphics are really, really pretty and might be a bit overwhelming. But one you start playing, I don't see how anyone could give this game an above-average (or even average) rating. The controls for the main character are clunky, the 3-D mapping leaves a lot to be desired, and the weapons controls are pretty unimpressive. The plot itself is uninspired, and involves the following formula: A) Walk down creepy corridor, B) Kill Event-Horizon rip-off critter, C) Emerge into a lab, D) Repeat step "B" multiple times, E) Move something with your mind, F) Go back to the beginning, G) Go to next level, H) Repeats previous steps. Seriously, this is one of the most linear games I've ever seen, and I was completely bored with it after just a couple of hours.

  • from Amazon

I just beat this game today at the medium difficulty and was definitely worth the time. There are a decent amount of achievements you'll get, and there is also some downloadable content available, though I recommend avoiding it because the game plays well as it is (plus guns and armor don't seem worth the MS points). The graphics and sound are perfect and the lack of a true HUD makes it feel like you are playing a movie at times. The boss fights are challenging but not too hard. The zero gravity and no pressurization zones are fun and there are a few mini games as well. There were a few difficult spots but nothing too crazy. My only complaint is that a few parts got tedious and the turret chair scenes were kind of annoying, though they they don't really take away from the overall experience. You'll definitely want to beat it to see how it all plays out. For the price and quality of this game I would say it is a must buy.

  • from Amazon
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