This game is great if u like shot a lot, and get ride of the bad guys with great guns this is your game. Is really good, highly recommended.
Great game to play with a friends. Action from beginning to end and great co-op interaction. Highly Recommend it.
What can u say any sequal that has more weapons and more customiztion then the first is already better then the first. Story is standard kill the baddies trying 2 take over the world. Better graphics and online reminds me alot of GOW. Overall if you liked the first this is a must buy for you. Its also gets better if u play coop.
ok, I just don't understand all the bad reviews I thought this game was a pretty intense and brutal shooter and def an improvement from the first one....I guess judging from the bad reviews, maybe rent it to see if you like it or not cause I see some people hate it and others like myself and all of my friends LOVE it...with all the guns and all the mods for the guns its great fun for any gun-nut and then the masks are pretty sick...plus you can create your own(mask)...I guess I fail to see how this game could get a 1-star rating from anyone but whatever...
So I enjoyed the first Army of Two game, it was pretty good all around. I heard all the banter about how it ripped off Gears of War or what not. But for EA, and what seems to be a MAJOR boost in quality games they have pushed over the past few years, it was impressive.
Fast forward a couple years, and now we have the anticipated sequel "The 40th day". Got the demo as soon as it hit Live/PSN, and I was happy about some of the improvements that were made. I end up purchasing this based off my experience of the previous installment. I still feel like the aiming system needs some small tweaks here and there, it's a bit annoying diving away from your partner because you miscalculated your timing reviving him. But other than a few small nagging bugs, some needed control improvements, the OCCASIONAL graphical tearing, and in some cases, I feel like the characters cloud up too much of the screen at certain times. Namely when I have an enemy somewhere in front of Salem or Rios, and my line of sight is blocked by the character, even when I go to aim, usually im dropped by the time I line up the shot. But again, all these complaints are minor at best.
The story is a bit deeper than its predecessor, but still shallow in the "I giant grunt, must kill all" cliche we have seen in nearly all 3PS nowadays. The banter between the two seems less repetitive. I still like playing Rock/Paper/Scissors with the NPC/other player online. I did notice a lot of complaints about the online co-op, well, I just gotta say this, it's EA, they are riding the coat-tails of Modern Warfare 2, believe it or not, I am sure they don't want to dump all their money into improvements if COD is going to trump them anyway. Like the last game, this will probably pick up steam here soon when people finally decide to shy from their beloved MW2.
The EA accounts are a minor issue at best, EA chooses to keep accountability of people who play their games online. I have received early demos before, so entering your information could benefit you. Also, I am sure it helps them take accountability of cheaters and so forth. Besides, being in Japan, I have a hard enough time finding another player period. Stationed out here, it is near impossible to find another player, and playing with another person on base is hit or miss. (some/most of us have identical IP's) Just be grateful, I have a feeling I will never get to take this game online, and have to deal with split screen or the retarded NPC who is a bullet magnet.
In conclusion, it's a good game, not great, but good, I hope EA takes this franchise forth, and truly makes it amazing, the sequel comes just a bit closer, but even EA has to learn from their mistakes sometimes. I am just grateful that they reduced the amount of shovelware, and started really QC'ing their software. Yeah, it costs money, consumes time, delays things, but I would rather have quality over quantity any day. Keep it up EA.
As one stated, this game is a great co-op game, allowing you to do the full single player campaign in co-op mode.
If you like the first one, you will like this one!
I really wouldn't know about the full game since my game was never delivered to me. But I did play the demo and I liked it so far.
So if you buy this game understand that you will play it over and over and over. I found new gamer points after the 5th time I played the whole game on contractor. You can be very bad or good. Many fun levels to keep you interested. I would say it is a game that you will play a lot. Buy and have fun
I have read some of the reviews given for this game, and I have to say I do not agree. The game was both thrilling and fun. It is visually capturing and has a good progression that keeps you hooked.
One thing that really kept me playing was the weapon customization, they really revamped that department. There are plenty of weapons and plenty of options. The story was also rather interesting. The game had a morality twist to it. The player was given the option to be good or bad.
Overall this game was amazing. But I was partial to the series starting with the first installment.
First off I am a pretty hardcore gamer. This game is fun and kept me entertained but I did not play with the AI.I do not understand how games like Borderlands can have such good reviews when it has graphics that should be on the PS2 or N64,and games like this one get swept under the rug because of too high expectations. Just do not be under the assumption every game you put in is going to be perfect. Overall it is good and I have played it twice.
The first Army of two (Ao2) game concluded with our heroes Elliot Salem and Tyson Rios deciding to form their own private military company together known as Trans World Operations (T.W.O.). The sequel takes place a couple of years after this. While on a routine mission in Shanghai, China Rios and Salem find themselves trapped in a city underseige. Their initial reaction is to locate their mission coordinator Alice Murray and to leave the city; however things aren't quite so simple. They'll have to use their wits, skills, and teamwork to fight for every inch of ground in this city. Along the way they'll have to make life or death decisions that'll test the strength of their bond.
The sequel makes many improvements over the original game while still managing to maintain the best parts of the previous game. This time around if you're playing in solo campaign mode your AI partner is much more intelligent. If you're wounded your partner will not drag you right in to the enemies' line fire so that you can both die. Also it doesn't matter what part of the game you're in you can command your partner to take the lead versus the original game where even if you wanted them to go first at certain points they wouldn't.
Other improvements to the game play include the use of the shield. Instead of always sharing a shield now both people can take a shield and split up to take on the enemy. Both characters' can also sprint at any time, which is really useful in some areas. Now you can customize your weapons at any point during the game when you're not in battle instead of going shopping before and at the end of missions like in the first game. There are now new options in how you engage the enemies. You don't have to kill them all the time, you can tie them up, or you or your partner can do a mock surrender while the other person takes the enemies out. When you're wounded instead of lying out in the open waiting to be shot now you can drag yourself someplace safe until your partner arrives to heal you. The environment is now destructible which presents a new level of fun. Also depending on the type of gun you use you can blow enemies' heads clean off *weg*. Another noteworthy improvement for the sequel is the visuals. Shanghai is stunning to behold especially the zoo level. Once you beat the game you can unlock different outfits for both Rios and Salem including the original Ao2 gear.
Great things from the 1st game that have returned include the aggro meter. The aggro meter is a gauge that indicates which player is the focus of the enemy's attention. Whichever player has the highest Aggro rating will attract all the enemies towards them. This allows the other player to become virtually invisible and thus sneak up to enemy positions. You can still go back to back at certain points, engage in blind fire, perform step jumps, do the fake death, and the emote factor has returned. The sequel features some new emotes both positive and negative that I'm sure anyone can appreciate.
I was a real fan of the 1st game, but "TWO: 40th Day" is sooo much better! Excellent weapon customization and I love the demonic looking yellow "SMILEY" face mask choice. The improved game engine is much smarter than the first title and it has an improved shooting mechanic. I aim & pull the trigger, three-round burst to the face and Mr. Bad Guy goes down. I couldn't always depend on that the first time around. I have not encountered any serious flaws in the game play that seriously degrades the experience. I really like the developer's efforts to improve the small things like the GPS, which was a really distracting factor in the first game. The best in-game moment for me so far was the first mini-boss encounter. The game gives me a badass cut scene look at this behemoth of a merc in full armor, switching back to gameplay where I ended things by firing a burst into his forehead and watching his helmet go flying as he dropped dead to his knees. It was completely like the Indiana Jones sword fighter scene in "Raiders of the Lost Ark". I do my best to rescue all hostages, but I find the overall "morality" choices an unnecessary and distracting design choice. However, overall I love the gameplay!
This is no game of the year nominee but its pretty fun specially if you play it with a friend
The first game in this series, Army of Two, had a silly, but coherent storyline. Army of Two (40th Day) doesn't seem to have much of anything along the lines of a story. It never explains who the enemy are, the plot takes some extremely silly twists (spoiler-to include a child that escorts you into a "hot zone", and wants to lay down sniper rifle fire-the child is, like, 10!). It just gets really ridiculous at points. The game mechanics work fine, and the ability to move into cover and tactically return fire work nicely. Also, the partner AI has improved, but too far the other way.......if you don't babysit your partner, he runs away (and forges way, way ahead without you). So, you have to continuously have to monitor where he is at, and call for him to hold position (which he doesn't do very well, either).
I set my expectations low with this one, considering how many times that it was pushed back in development. So, I wasn't particularly surprised when the game stunk. This game is moreso ideal for cooperative play than a single-player experience, but that still does not excuse the fact that this game has essentially no plot, and is little more than a shooting gallery. And, some of the "Bosses" are a bit silly, too. And at the end of the game, I'm still asking (about the enemy): "Who were those guys? And, why did I need to kill so many thousands of them?"
I mean, here you are, fighting some organization, whom they never explain who they are, that has thousands of well equipped and well trained infantry. As a world-class paramilitary firm (Trans-World Operations), wouldn't they be on our map? Wouldn't our lovely, tattooed tech expert, Alice, have some info on them. OK, so she's hot, but, she's not so good at her job, evidently. And, why are these hostile forces burning Shanghai to the ground, and killing so many innocents? Wouldn't world military forces be responding? Why is it up to just two people from a private paramilitary firm to rectify the burning down of a major Chinese city?
This game would have definitely been better if they had some sort of military consultant involved in the creation of the game, and even moreso been improved had they hired a storywriter. This is some of the most immature story writing and story presentation that I have ever seen, and the game publisher and developer should be embarrassed. If this is the bar that has been set for this series, then this is the last game (in this series) that I either buy or play.
The first game had "meh" gameplay mechanics, but a coherent (if somewhat silly) story. This one has better gameplay mechanics, but no coherent, or even discernible story. It's like it was written by a 15-year old who was watching Die Hard and A-team reruns. At least the "bosses" in the first game seemed feasible. These bosses are like a poorly executed "rip off" of something out of a Capcom game, like Lost Planet. And the comic-style "cut scenes" were poor, as well, and at best.
If you want to play a good action game, invest in Mass Effect and/or Mass Effect 2. These games have Hollywood-scale scripts, consequential and deep plots, play out like a movie (they, in my opinion, actually play out better than most Hollywood Sci-Fi films), and are simply superior to nearly any other game out there.
I tried to be fair with my review, but, honestly, I would suggest that you don't make the mistake of throwing your money away on this game. If you do, either rent it, or wait until it drops to $ 20. That's even paying a bit much, but is closer to scale as to what the game is worth.
As mentioned earlier, you are better off to play through both (current) chapters of Mass Effect. For military-style shooters, try the Call of Duty, Ghost Recon or Splinter Cell series.
Having played the first Army of Two game I find that this one lacks the memorable levels that the first one gave us. As you spend the entire game in Shanghai the only variation you get from fighting in alleys and streets is the Zoo level and the wacky inclined/toppled building level which is rather short. The game is fun as its more of the same. Weapon customization can be a pain as they seemed to have spent more time creating a customization system rather than developing the "moral decisions" you make. Its a poorly executed story element of the game as there is little impact to the story other than brief comic book type shorts after you decide what to do that don't really have anything to do with the story. Whereas in the first game you had a definite story with plot twists and characters this game seems to lack in that respect. Granted your only real mission in this game is to "get out of Shanghai" I felt like there needed to be more of a driving force to this game in terms of story rather than a poor experiment in morality. If you want a game that revolves around choices play a game from the Fable series.
I haven't played the multiplayer as there are better games for that (Call of Duty Modern Warfare 2, Battlefield Bad Company 2 are examples) so I can't comment on whether or not the game makes up for its shortcomings in that respect. The game is fun if you have a friend to play through with as there are very few games that are designed with a partner in mind.
I can't recommend buying this game for $60 as it doesn't really take a step forward over the prequel, in fact I feel like its a step back in terms of story (the radio logs you collect throughout the game are supposed to flesh out what is happening and why, but they do little to help. A couple radio logs are in chinese and another is just some woman screaming for a second). I've played this game through twice and I still don't really have a firm grasp of why the antagonist attacked Shanghai.
If you're a fan of the first game I'd say play this one, buy it for less than full price though otherwise you'll feel like you overpaid. If you haven't played the first Army of Two and enjoy co-op games, go and get that first and keep yourself occupied with that until the price drops on this game. I'd say $40 is fair and anything less is a good deal although if you can't wait to play it or don't have any other options, pick this game up. As far as co-op goes, this game is probably one of the better games to play outside of the first Army of Two or the Halo series.
