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Any honest review would have to ackowledge the awesome graphics, excellent character choices, on-line play, game mode choices and unique big-time signature moves each character brings to the fight. Any review that gives this game a 1 star rating should not seriously be considered, these reviewers have probably not even played this game and probably don't even own a Wii. If you want the best tag team fighting game on any platform right now then you'd be wise to buy this game.

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First of all when thinking of buying this game please please please get and use a Wii Classic Controller. If you are true fan of fighting games the Wii Tatsunoko vs. Capcom Arcade FightStick is great, but for the price get the classic controller that the only way the moves of the characters feels responsive and natural.

Tatsunoko vs Capcom is a great fighting game on the Wii. Brawl has finally a have true contender in gameplay. If you love the Marvel vs Capcom series and the Tatsunoko anime company then you will love this game even if you do not know what is Tatsunoko if you love fighting games this can be easily over loked. Their are a total of 24 characters to choose from when you first start.While you get 4 more to unlock you will be very satisfied with the roster in this game. The characters are also very recognizable as well. Like from Capcom we get Ryu, Chun-li, & Alex from Street Fighter, Frank West from Dead Rising, Zero from MegaMan command and a few more. From Tatsunoko we get Ken the Eagle, Juan the Swan, & Joe the Condor from Gatchaman (G-Force) ,Tekkaman Blade, Yatterman-1 and a few more as well.The gameplay is also very simple like Marvel vs Capcom. You only need to Master 3 buttons and it's very easy to pull of a Super Combo.and for the first time you look at the moves list while playing the game or in training instead of pausing the game looking at it then remembering the move. The gameplay is also crazy 2vs2 fighting. You can swap out on the fly while fighting, do many special tag-team combo's and it's a blast to play. Once you get the combo's down you will be fighting like a Pro. There is also a Wi-Fi mode which I found really good. You can easily make friends with Wi-Fi with the Rival. The fighting is very fast,smooth and I haven't found any lag as well. I have log over 40 hours fighting over the Wi-Fi from the day it was released, and 60 plus with live V.S play with my friends great multi-player game. The game as many unlockables like Character design, Art work and so much more. Great music and stages as well. Overall Tatsunoko vs Capcom is a must if you own a Wii. If want a great hardcore fighter other then Super Smash Bros Brawl then this is well worth a Pick-Up.Thank you Capcom for brings this game to the U.S.

PLEASE READ WHEN LOOK AT THE 1 STAR REVIEWS.

This for the people that gave the their 1 star review let me answer their reviewS, hopeful that this will help in you decommission to or not buy the game.

1) I can not stress get the right controller the Wii-mote and or Wii-mote & nun-chuck not good for this game, like most Wii games there are many control Schemes. also there no motion play with this game.

2) If you ever play a fighting game including one from capcom they never have a story or a good one, and that mostly goes for most if not all game of this genre.

3) the one thing that I hate about gamers in this generation the the fan boys what happen to playing a game for fun no matter what system it is on. while the Wii get this great game, if you do not have a Wii then Download Marvel V.S Capcom for Xbox 360 & PS3 or wait for Super Street Fighter 4 coming out later this year, which are also great games as well. if you got one system pick the best game for that gaming system, and trust me there are more that 15 great game for each one, so fan boys pick those and keep quiet.

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I've read some of the real negative reviews and they seem to talk about crummy controls and lag time. I have not experienced any of that, but I would certainly recommend picking up the classic remote to play this game, this will allow you to unlock more moves and just feels more natural for a fighting game. I think the graphics for this game are just fine, they're not incredible, but I haven't seen any fighting game that I think is (including SF IV).

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Awesome!! Without question the best fighting game on the wii. Action packed, vibrant graphics, and great depth to the fighting. My only complaint is in the non-Vs mode aspects of the game. I expected there to be more mini games and the Training mode is a bit weak; it provides a command list, but I don't think there's a way to see what commands you press which make it harder to learn. Overall a great game. Will there be a TvC2?

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I'm an 80s baby and I remember Street Fighter and Mortal Kombat as being one of the hottest games out. But I was never really good at them. So everybody was raving about how good Street Fighter is but I was unimpressed just because I wasn't good at them. I guess you could call me a hater! All the hype surrounded around this game is the only reason I decided to give it a second chance. And I'm glad I did. Crazy, Sick, Awesomeness....just a few adjectives. I'm a father of 3 kids. 12 yr old, 8 year old, and 4 yr old and the 4 yr old makes it a mission to beat someone with Roll (one of the characters in the game) just so she can tell everybody that she slapped someone with a broom (which is Roll's weapon) The moves are nasty! Action and more action all the way threw. Enough content to keep you into the game even if your playing by yourself. Moves are easy but you have to know when to pull these off is the catch! Kinda like brawl. Guess thats what made it so attractive for me.

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I adore the Street Fighter series, and the fourth installment was no exception, but when was the last time a Capcom game really surprised me? Though the company is renowned for its coin-op fighters, it's also infamous for recycled sprites and low-res presentations. After the Fighting Evolution nadir, Street Fighter IV was a return to form, but I was still a little disappointed by how familiar it felt. 3D or not, we've thrown enough hadoukens over the years; SFIV is excellent but very safe. Tatsunoko vs. Capcom on the Wii is anything but. Capcom's taking a huge gamble on Nintendo's family-friendly box here. I don't know if it will pay off financially, but it's a welcome change from the usual World Warriors.

When TvC first hit Japanese Wiis, I think it was assumed by many that the game would never reach our shores. While the Tatsunoko licensing was pretty straightforward over there, their distribution rights were held by several different companies stateside. It didn't help matters that characters like Tekkaman and Casshan don't have the built-in fanbase that Wolverine and Spider-man enjoy. It would have been heartbreaking to see the next entry in a beloved fighting series stuck in Japan, but Capcom decided to place its bets on the quality of the fighting engine. Hooray for us!

The core premise doesn't stray to far from what we're seen before, but a few tweaks make it more approachable for newcomers. TvC uses a simplified version of the six-button standard control setup. Rather than having three types each of punches and kicks, you now have light, medium and strong attacks. A fourth button calls in an assist attack or tags in your partner. The consolidation was a necessary concession for Wii owners playing with remotes, but most of the depth was retained. Capcom really got as much out of Wii's controllers as it could possibly muster. Special moves are mapped to every possible joystick-button combination. It'll take some adjusting for veterans, but the changes here were for the best.

The more significant departure is in the character lineup itself. Both MvC2 and Capcom vs. SNK 2 featured gargantuan rosters, and the balancing and individual personalities of each fighter suffered for it. TvC strikes a much better balance. There are 25 playable characters, and none of them are palette swaps; they're completely unique in both looks and move-sets. In fact, the most exciting thing about the roster is that most of these characters have never set foot in a fighting arena before.

More than half of Capcom's side is new to this genre. Some faces may seem familiar, like Megaman Legend's Volnutt, but he plays completely differently from previous Megamen. Newcomers like Saki and Viewtiful Joe fit in perfectly, too (even if the former's relevance is questionable). That said, I had even more fun playing as the Tatsunoko gang. All of the characters, from yo-yo swinging Jun the Swan to Doronjo's three stooges, are colorful and fun to use. Only the experimental giant characters, the Lost Planet mech and Lego-fied Gold Lightan, are clunkers.

The long trek to America was entirely worth it, as I couldn't imagine the game without its five secret characters. Zero's a fan favorite and Frank West from Dead Rising can toss out zombies into the playing field at will, creating a unique tactical advantage as long as he doesn't caught in their grasp himself. Tekkaman Blade is the big Tatsunoko standout for me; His...uh...non-Blade counterpart is cool, but the new version fast footwork make him (it?) a lot of fun to use.

The extra localization time was also used to add online fighting. The last Wii fighter I played with online multiplayer was Super Smash Bros. Brawl, and I think we all know how that turned out. So does this work better? Yes, definitely. There's still occasional lag and the usual Nintendo gripes - no communication, friend codes - but you also have unlockable ranks, icons and leaderboards. Not great, but it's a welcome addition.

While this probably won't gain much traction online - again, it's a Wii title - it could possible become a tournament favorite. There are some minor balancing issues, but nothing that MvC enthusiasts aren't used to by now. Either way, fighting games don't come slicker than Tatsunoko vs. Capcom, and if you've been begging for a hardcore experience for the Wii, it's time to put your quarters where your mouth is.

--Reviewed by Justin Hemenway

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I got the game on the release date and I must say it has plenty of characters and most of them will be unfamiliar to us westerners who didnt watch 70s and 80s anime. The bulk of the capcom characters that are included are usually not used in fighters and that was neat. It has some characters that are so big they touch the life bars at the top the screen! The pace of the game can get pretty fast. The online play works but you may experience lag if you or the opponent has a weak connection. It can be annoying to fight people online that have mastered the game which has been the case for me. Maybe when more people get online that issue will be solved. There are plenty artworks, level designs, character outfit colors, 2-D character models, and secret characters to unlock.

The only problem with this game is that I was unfamiliar with 85 percent of the character roster which takes away from the nostalgia of the capcom vs. games. Its exactly what the wii needs more of; high quality, games for gamers.

I wouldn't even think about playing with a wii remote and nun-chuck. I played with a gamecube controller for a few days which worked okay but this games plays best with a quality fightstick. Many wii owners probably will need one which means more money. If you have the cash a fightstick makes this game a 10 out of 10. I got the new madcatz stick which is great btw.

I haven't played with 2 players (other than online) but I am sure that would be crazy excitement.

Once you get used the "new challengers" you will appreciate them as apart of the capcom vs. family. I also got the Limited edition tekken 6 bundle at the same time and I haven't even touched it yet. Tatsunoko vs. Capcom is that fun (when playing with a fightstick).

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I really was looking forward to have the opportunity to try this game, especially because in this game featuring characters from Tatsunoko, such as Gatchaman Ninjatai Kagaku, known in Latin America as "Fuerza G" and of course, characters from Capcom that we all know.

It's an incredibly fun, with spectacular combos, very easy to play and the graphics quality is very remarkable, despite the constraints of the Wii.

This game is highly recommended for those who like fighting games with memorable characters and exciting battles.

I believe that the skills of the characters are a bit unbalanced. You quickly discover that it is easier to win a match using certain characters, but this does not diminish the fun.

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On the floor of my bedroom lies an old copy of Game Informer. Yoshi, about to star in his N64 platformer, is smiling on the cover, and the corner sports a blurb about Resident Evil 2. Turn the crinkled and worn pages past both these articles, and you'll come to a colorful full-page article about a game I've never played: X-Men vs. Street Fighter for the Sega Saturn. The game was never released outside of Japan - the arcade-perfect Saturn version, that is - and, as a young boy (ten, eleven maybe), it became my unattainable object, my "official Red Ryder carbine-action 200-shot range model BB rifle with a compass in the stock". If you know what I mean.

Fast-forward twelve or so years. I've got my Wii Tatsunoko vs. Capcom Arcade FightStick wired up to my Wii remote (with the stock blue buttons switched to Seimitsu PS 14-KNs - not the white buttons yet, I'll swap them when I can afford it) and everything's flashing purple and red.

Good God, Capcom, you've learned to localize.

Tatsunoko vs. Capcom is not as complex as 2009's Street Fighter IV - which is not to say that there's no depth underneath all of the flashy Hyper Combos and dizzying air juggles. To the contrary, I predict this game will provide as much mileage as its 11 year old brother, Marvel Vs. Capcom 2, due largely to its combat system's complexity. Button mashers will have little trouble tearing through the game's Arcade Mode, but, like Street Fighter, tactic is the name of the game once you begin squaring off against players online. As for the roster, the Tatsunoko combatants are significantly less recognizable than their Marvel counterparts, and yet fewer of them come off as low-tier. But, most importantly, this game feels at home in Capcom's legendary "vs." franchise. And that is perhaps most vital to its success - which, supposedly, will grant us a sequel if enough copies sell. It's a great game, and there's no better way for you, reader, to thank Capcom for bringing it to our shores than by buying it and enjoying it.

See y'all online -- just after I clean my room. That magazine has been there for far too long.

  • from Amazon

I admit, I didn't know a whole lot about the Tatsunoko anime house, but I was really psyched to see a new fighting game in the VS series, and that it was coming to the Wii. The Wii has been getting very little hardcore game love the last few years, so it was nice to see this game come out for the system that has a rep of being a party game shovelware system.

On to the game. First off, I have an old Gamecube controller lying around, so I ended up using that, since I kept hearing from many video game site reviews that the Wii remote/nunchuck control scheme was a pain in the a$$. Once I fired up the game, I spent about 2 hours or so just goofing around with the different game modes, and I was very impressed...even though the game only really has three attack buttons, plus the partner call button, the attack system is surprisingly pretty deep. Granted the fighting system is nowhere near as deep as SFIV with its myriad reversals and combos and such, but it is good. The graphics are fantastic, it really seems that Capcom really tried to push the visuals for the Wii to its limit.

As I mentioned before, the control scheme only has three attack buttons and a partner call button, but irregardless of the lack of attack buttons, using the Gamecube controller (and most likely those nice arcade fight sticks and the classic controller) is simple. The Gamecube control is tight and quick. The character selection is fantastic (although I would have liked to see a few more characters like Guile, Ken, Sagat and Adon in the game), and the Tatsunoko selection is fantastic, even though I wasn't too familiar with every one of their characters (I am familiar with Tekkaman and the G-Force characters), and it brings some awareness to the awesomeness of the Tatsunoko anime series.

This game is fan service for fans of Tatsunoko and people who LOVE all the VS fighting games. It's fun, easy to pick up and play, has great graphics that push the Wii to its limit, and the control scheme is tight. The hyper combos are so over the top (especially the Tatsunko hypers) and really show off the wonderful graphics of the Wii. If you loved the VS fighting games, love slightly obscure Japanese Anime, or just love fighting games and you own a Wii, you owe it to yourself to pick this game up.

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Tatsunoko vs Capcom is not your average Capcom fighter. First off, Tatsunoko, a Japanese animation company, will be unrecognizable to all but the most diehard anime fans. Tatsunoko is huge in Japan, having created such franchises as Gatchaman and Yatterman, but over here, they're best known for Speed Racer, who is not in the game. Second off, there are four different control schemes to choose from, including 2 very simple control interfaces that make the game much more accessable to newer players, eliminating the ridiculous controls from past Capcom fighters, meaning you no longer have to move the control stick a quarter-circle forward, while pressing a ridiculous amount of buttons just to activate the simplest special attack, although you can still choose to play that way if you wish. As mentioned before, the Tatsunoko characters are going to be virtually unknown to casual gamers, but they are all fun to use and worth getting to know. After playing as some of them, you may find yourself looking up some old anime. Capcom's roster has some pretty obscure characters as well this time around. I mean you've got your staple fighters like Ryu, Chun-li, Morrigan and Megaman, but some you probably haven't heard of, like Saki. The graphics are very clean and crisp (and Morrigan's no longer 2d either), and the game sounds great. Music in the stages is top notch, but, unfortunately, Capcom had to remove the charcter themes present in the Japanese original due to licensing issues. However the American release includes about 5 or 6 more characters than the original. All in all, this is a great game, and if you're a fighting fan or just a gamer in general, you should be very grateful to play this Japanese gem, considering it was never supposed to hit these shores anyway.

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If you like fast paced fighting games, you will love Tatsunoko Vs. Capcom: Ultimate All-Stars. This is the definitive fighter for the Wii, and possibly for all three major systems. The graphics are beautiful and stylish. 3-D character models and enviornments with cel-shaded style is perfect for this kind of game, the controls are flawless, and the character roster is impressive. Few fighting games are this well-rounded with quality oozing out of every aspect of the game.

There are a wide variety of different characters to choose from so things don't get old. You make a team of 2 characters that you can switch between mid battle to form impressive combos, but there are two characters (PTX-40A and Golden Lightan) that are so big that they don't get a partner. This was a nice addition since it mixes things up a bit (PTX-40A is my favorite character so far, although Ryu and Tekkaman are pretty darn awesome as well). I actually like the fact that Tatsunoko characters are in the game since it brings in a completely new roster of characters not well known in America.

The controls are variable to a wide degree. You can play with simple controls (using just the Wii remote) for novice gamers, Nunchuk + Wii remote, and Classic Controller/Gamecube Controller for experts. There are a wide variety of moves to pull off so technique and skill are very important to success.

Japanese voice-overs remain which will please many fans. I would have liked to hear English voice-acting, but there is something to appreciate about listening to your characters speaking Japanese. I guess it makes it feel more authentic.

There is the usual Arcade mode for blasting through each stage until you fight the final boss, and there are several difficulty levels to choose from (10 if I remember correctly). Survival tests your ability to last as long as possible, Time Attack sends you through a set number of levels to see how fast you can achieve victory, and Wi-fi is available to play against opponents worldwide. There are also plenty of unlockables including characters, color schemes, art work, and minigames (haven't unlocked any of these so I'm not sure how good they are). The replay value is through the roof, and I really think this is the best fighting game I've ever played.

Anybody considering buying this game needs to pick this up immediately. Let Capcom know they did an excellent job with this game!

Overall--9.5/10

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I typically do not like fighting games but I got into this one, not only for its weird roster, but also because the fighting mechanics are simple enough for new players to get into with enough depth for advanced players to enjoy. Definitely a recommendation for Wii owners.

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I hope allot of people buy this. I just got it today.

the first minute of playing this game you will be unimpressed

especially if you saw the vids you think it looks and goes nothing like that.

Until i read the book and discovered the deep fighting system. it uses a 3 attack based system that

when used in combos can do some devastating things. you can air link combos and do crazy things in the air. its friendly to noobs - experts. i have played with girls and they gave me a challenge after they got used to the game and my friend who plays in street fighter tournaments and such seems to like this game as well. so its not bad. I have put in 4 hours so far. I found no bugs or glitches

it runs beautiful. character selection is great and the fighting system is great. this game has got me considering buying a fight stick for my wii.

so hopefully you like what i had to say and you will buy this game. best [...] i spent for my wii in a while.

pick up nomore heroes 2 if you can as well you might like it. i sure do.

  • from Amazon

I ordered this game about a month in advance and it was totally worth the wait... I haven't been so addicted to a fighting game since Super Street Fighter 2.

Here are some of the reasons you should buy this game:

1) Awesome cast: The Characters are balanced and unique, each one has a great variety of moves and combos + hyper combos etc. You will have blast and it will be very satisfying trying to master all the special moves and combos of those crazy and unknown Japanese cartoons.

2) The graphics: Capcom really did an awesome job pushing the Wii to max capacity for this game , the stages are beautiful, the colors are stunning.

3)Awesome music. Just like SFII you will have those songs going over and over in your head.

4)Classic 2D gameplay: To old school players like myself it's really great when they take a legendary game (SFII)as a base, and kind of remake it but with the awesome features that technology these days allows us to have. Take The New Super Mario Bros Wii as another example of this, classic games with a bunch of new stuff that make them even funner.

5)Online play: It feels great to be able to play online and built a name in the community as a 1st class player, win points with every fight you win and earn your way to the top of the rankings.

6)Un-lockables: For some people as myself it's awesome to complete 100% of a game unlock those hidden characters and unlock that 4th color of that weirdo fighter you don't even use...

7) Exclusive for Wii : Wii owners should be thankful about the present Capcom has given us by making this game for the beautiful little white box...We always suffer because the X-Box and PS3 get some awesome games, but now it is our turn to presume.If you don't have a Wii, this would be one of the reasons to buy one

8)And the most important, the fun action packed game play: Not much to describe here with words but I will give it a try, it's just a lot of action , has a great variety of awesome attack moves, special moves , combos, super combos , baroque combos , tag team moves ,tag team combos, counter attack moves and more, The mega crash combos are almost like playing an anime...

It's just FUN FUN FUN!! as a previous reviewer said: it's even fun for the button mashers.

Some things to take into consideration :

To enhance a better online experience get a hardwired LAN adapter and good internet speed (1mbps or faster).

If you use the Nunchuk + Wii Remote or Wii remote only you will not really understand what's going on...buy the Classic controller or the Joystick Wii Tatsunoko vs. Capcom Arcade FightStick to get much more out of it.

That's pretty much it...

I hope my review is helpful and if you enjoyed SFII, MvC or ,any other Capcom fighting games or fighting games in general YOU WILL NOT REGRET YOU BOUGHT THIS GAME.

  • from Amazon
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