This is a great game. It's not hard to play straight from the box. Learning curve is very low if you have played the pc model. And not to hard if you haven't
CRPG's do not need to be innovative. The basic concept of "run from place to place to get cool stuff for my avatar and give him or her cool abilities" has worked since Wizardry and Bard's Tale. That's fortunate, because Throne of Agony does not offer innovation. What it does have is many, many hours of hack-and-slash gameplay in a surprisingly large world for a handheld game. The interface allows considerable control of your character's inventory, stats, and gameplay; and the graphics look quite good considering the platform.
If you already know that you enjoy this style of gameplay, then there is no reason not to buy Throne of Agony. It will give you a polished, fun fix of "just a few more skeletons and I get my level" gameplay.
I bought this game a few days ago without knowing anything about it or any of DS game and I'm very impressed with the level (and quality) of the detail. This game is leaps and bounds better than any other game of its kind for the PSP to-date. I compare the graphics quality to that of Samurai Warriors: State of War, which is a very good thing. I enjoy the leveling process as well. There are tons of items to find including weaponry, potions, armor, jewelry, and quest items. Plus they even gave us incantation shrines to help boost abilities for a short period before each big quest. The gameplay is very simple and fun and leveling is quite easy to do and you can do it on the fly as you're playing by simply pressing the Select button. If you don't have this game already you need to go out and get it today!
This game is excellent and well produced:
It has a terrific story that keeps unfolding. The visuals are strong and appealing and complex. The characters clothes changes with each item (weapon, armour, accessory, etc) it acquires (there are hundreds of items). The character is well developed. It has charateristics that can change as you develop. There are dozens of types of characters to fight.
Before Dungeon Seige, Lord of the Rings was my favourite game. I tried at least 10 other games since Lord of the Rings before I found this one that I found to be just as engaging. Highly Reccomended.
Before I met God of War, it was my favorite game! Nice graphics, nice adventure, I love it.
If you like the pc Dungeon Siege, you'll like this game. It's pretty spot on. The environments are above what I've seen thus far for the psp in this genre, the controls are easy to learn and customizable, and the music/sfx are fantastic. The only thing I miss from the original series is the variety of spells that drop from slain creatures. Instead, a predetermined list of abilities/spells is earned through levelling up. However, you still get a plethora of armor/weapons to outfit your character.
I have to say the quality of this game goes beyond being good "for a handheld" and holds its own as a legitimate title regardless of platform.
This is a great build your character up game. Not to difficult, but alot of running around going on to level up, good story line.
Does DS:ToA have the depth of a true RPG? Of course not, although it's tough to pull that off in a handheld game -- I will wait for Oblivion or D&D:Tactics to see if that formula will work successfully on a handheld. But what DS:ToA succeeds at smashingly is being a ton of fun to play. I commute to a different state by train weekly and this game is the perfect fix for just killing time -- just enough role playing to keep you working towards that next level-up for an hour or two, but not so complex that you feel a massive mental commitment is required to play. The controls are simple, the graphics are great for a handheld, and the gameplay is stellar. At times the game slows down my PSP a touch, and I've had to reboot once. But mostly it works smoothly and is a great and enjoyable diversion.
I bought my PSP simply because GTA Vice City came out for the PSP. That and I have to travel a lot. And there's nothing better than sitting in cattle class and shooting random people in the street in GTA to get the aggressions out.
But as time has gone on, I've bought other games for my PSP and requested this one for the holidays after reading some favorable reviews. And this game is great. Like the other reviewers, it's got a Diablo-like feel to it. (assuming you've wasted a lot of your life on Diablo like I have) This is a great dungeon crawl and I'm really enjoying it way too much. The graphics are great. The music is awesome. Not all characters have voices which is fine. The animation is smooth. The only problem that I have is that sometimes the load times are long. Can't have everything though. I highly recommend this!
This game has a good, interesting story. The Graphics are good, good spell effects, characters clothes and weapons change on screen when you change them in inventory{which is a picky thing, but very big}, and some decent monster designs. The controls are very easy to learn, and streamline the experience. A.I. is decent, and your summoned "followers" are good, but maybe could be fine tuned. Overall it's very fun, and the involving story will keep you til the end, and co-op should make a 2nd visit worthy.
I've been an avid fan of console action-rpgs for a while now ever since Phantasy Star Online hit the Gamecube several years back, so I have a pretty good reference when rating Dungeon Siege: Throne of Agony (ToA). This review is mostly for gameplay since I tend to not mind graphics and audio so much.
First off, let me emphasize that ToA is a traditional hach'n'slash game. Its greatest appeal will be towards gamers who enjoy mindlessly destroying hordes of baddies, level grind, and item micromanagement. It's most similar to Baldur's Gate on consoles, Diablo on computers, and Untold Legends on the portable front.
Like the afformentioned games, ToA has players select thier avatars--the warrior, mage, and archer archetypes--in the beginning. The three characters already have names, and players can neither customize their avatar's physical featurs such as hair and height nor their initial parameters (stamina, power, intelligence, etc.). This lack of customization is really superficial though; equiping new items will drastically change an avatar's appearance and players can still customize parameters upon leveling up. Also, depending on which character you choose, you can select one pet/follower ranging from a fire elemental to a baby dragon that will fight and level up right beside your character, and many more choices become available as the game progresses.
Characters aren't limited to one class either. Once your avatar reaches a certain level, you may choose one of two hero classes, and at even higher levels, you may choose one of four legendary classes. For example, Allister starts out as a Battle Mage, but he may become a Vile Wizard or White Wizard. Later on, depending on which hero class you choose, Allister may become a Lich, Death Knight, Archmage, or Arcane Champion; each class has unique skills unavailable to other classes.
Deciding on which parameters to level up isn't as much of a painstaking choice either; for example, the stamina parameter not only raises hit points (how much damage an avatar can take) and hit point regeneration, but mana regeneration as well (which helps in deciding how often a character can use skills and magic). Likewise, the power parameter not only raises strength (decides melee damage) and carrying capacity, but a bit of defense as well. Because of this, characters have greater flexibility in how they are raised; a mage doesn't always have to be a spellcaster and a warrior doesn't always have to be a frontliner. This is reflected in the character class progression--in Allister's case, even though he starts off as a spellcaster, the Death Knight and Arcane Champion are geared towards melee
As far as the adventure goes, you're basically relegated to fetch and extermination quests with a few variations thrown in. You press the x button to use your weapon and a combination of buttons to use your magic. The game is very linear making progress a matter of how fast your avatar can kill the enemies--don't expect a God of War action game here. The option of going through the story with a friend does make the game more enjoyable. Even without a friend, ToA is quite easy except for those unexpected mob rushes and high level grunts. That ease is further exaggerated since gold and rare items are easy finds. However, for someone like myself, this makes it appear that you're actually accomplishing something. In the aforementioned Phantasy Star Online, you might have to spend days or weeks searching for the high end rares--something that really irritated me after failure after failure.
User interface is also very friendly. ToA minimizes the arduousness of opening and cycling through the menu. Instead, you can access all of your consumable items, the map, and equipped weapons using the d-pad; Any item drops can be viewed and compared with your current items without having to pick them up; there is no camera control, but rarely do in-game structures obstruct your view. In effect, the game continuously flows except for when you need to equip and re-equip weapons and armors.
The biggest letdown in ToA is probably the loading times. It takes about 30 seconds to enter an area, which really dampens gameplay. The overworld map itself also takes 10+ seconds to load. Even in the main menu, going from screen to screen isn't instantaneous, and this is all happening on a PSP Lite/2000 so load times are probably even longer and unbearable on the old PSP. Also, the developers have decided to my extreme chagrin that you can't trade items between characters. If your warrior finds a powerful wand, you won't be able to give it to your mage. Even in multiplayer mode you can't drop items so that your friend can take it. There are also some glitches where the game may freeze or become otherwise unplayable; make sure you save often so you can restart when a bug rears it ugly head!!! One last complaint, although minor, is that teleporting from a dungeon and back will take you back to the last entrance you entered instead of where you teleported from.
If it weren't for the loading times, bugs, and inability to trade items, I would have given the game a 5. ToA is still more than playable however. Loading times are a drag, but it doesn't hinder combat; glitches can be overcome if you have multiple save files and if you save often. Leveling up, learning new skills, finding rare items, and questing with a friend is just as addictive as ever if not familiar. ToA provides a quality, full scale action-rpg in portable form--highly recommended.
Good points - This is an enjoyable hack 'n slash rpg, the art/graphics are pretty and a great time killer. Bad points are the deadly slow loads and the freezing/non-loads when you are trying to change locales. All-in-all a great deal for 10 bucks new.
I'm not a huge game player, the only other game I really got interested in was Diablo II on my computer at home. When I got my PSP, I purchased this game after I read a review about how similar it was to Diablo.
It is, in many ways, just like the Diablo game. You are a "warrior" who is given quests and you go about battleing monsters and evil - collecting money and magical weapons/items along the way. You have to purchase health & mana potions and so on so forth. It's not as complex as Diablo (which is understandable since you are playing it on a PSP - not a computer).
I did find the loading times annoying at first. Everytime you want to go somewhere or look at a map, the game will take a couple of minutes to load. I usually set my PSP down and stretch for a bit before going back to battle.
I like the graphics and the scenery. There's the ocean, forests, deserts, mountains, etc. I also like having a "follower" to help out with killing the monsters. The plots & quests are also easy to follow. Sometimes when I'm playing the game, I'd wish it was on a bigger screen or brighter, but that can't be helped since the PSP is small for portability.
It's extremely addictive and I enjoy playing this game alot. Before I purchased this, I did go to Blockbuster and rented it for about a week. If you aren't sure, perhaps you can try that out too! I'm sure at the end of the week, you'll want to purchase a copy for yourself!! =)
The storyline is solid enough to be on a computer game and the graphics are up to par. The music is the outstanding and came out straight out of the dungeon siege original computer game. I really do enjoy playing this game the only problem I have, and believe me when I say it is not a major issue, is the loading time during multiplayer. Very nice buy, and one I do not regret. I will probably finish this game with each one of the 3 characters included. Extremely easy to pick up on the run and do a quest or two between patients.
This is a typical Diablo inspired RPG. Your hero will hack, slash and loot his/her way through yet another fantasy setting. What makes this game atypical is how well its made and lack of good rpg's for PSP. The interface in this game is pretty good. You use the knob to move, shoulder buttons to drink potions, directional buttons to switch weapons/magic/ map modes, and others to use weapons. As you learn different skills up to six are assignable via button combinations. The interface falls short a bit when it comes to managing inventory. Pressing select bring up a whole new screen. the is no "paper doll" but rather lists for armor/ weapons/ gear etc.. assigning points and viewing stats takes a bit of taking use to. Good thing you don't take damage as you do so. Other handy feature is compare button which allows quick check to see if your equipped sword is better or worse that that mace you just found.
Another shortcoming that only first line of dialogues is voiced.
However, it is still a greatlooking, fun, engrossing game.
It is a must have for all RPG fans.
4.5/5
