Great graphics and freedom of play. Alot like GTA, but very much different at the same time. Story mode isn't much of a challenge, but at least the individual tasks are.
I'm confused about the bad reviews! This game is totally awesome. I rented [PROTOTYPE] from gamefly and after a few days decided to keep it and buy it. There's been some comparisons between this game and inFAMOUS, and although there are some similarities, [PROTOTYPE] is hands-down more entertaining. This game is basically inFAMOUS on steroids meant for adults. I played this game on my PS3 connected to 55" 1080p LCD and the graphics are awesome! If you like grown-up games, then this game is for you. It's good for hours of heart pounding destruction and battle. Simply put, amazing fun.
The carnage that you are able to cause in the game is unreal! You literally feel like Alex Mercer and you are unstoppable! The graphics could have been better. The captions and all other in game text is so tiny and hard to see. I go online to determine how to activate and use my new powers. The text is smaller than what was in the Iron Man game.If there is a sequel, FIX THE PRINT!
My title says all, it just nothing...I am sorry...I didnt like at all, I beat the game just to be sure, what a waste of time...and money, go and find your self your answers...
I rented Prototype due to the mixed reviews and no available demo. After renting, I have to own this game!
There have been a lot of comparisons with Infamous. This is like comparing soft rock and death metal. They both use guitar, bass and vocals. Past that, it's a matter of taste.
The intensity of the game play rivals Ninja Gaiden. When Prototype kicks it into high gear it can be a little too intense and overwhelming.
Good Stuff:
Most of the controls are really tight.
Nice mixture of missions.
Intense action.
Graphics! The screen literally swarms with enemies, zombies, pedestrians and vehicles and with zero slow down. Overpopulated human problem, solve it with a tank!
Story and Videos.
Super Powers.
Bad Stuff:
Your Right trigger finger will be sore after a long gaming session. This is used to sprint. It might have been better to sprint by default (You walk maybe 5/100 minutes).
Picking up items in the heat of battle is hit and miss.
Some battles are a little too intense for too long. Intensity overload!?!
No Demo!?! The tutorial level would have been perfect.
Bad Marketing. Did they run over budget?
this game is so much fun. it can get repetitive but it is a blast!!
Ok, this is not de top graphics game, It have no spectaculars efects or awesome textures (like RE5), but who cares? It is fun, seriously very fun.
Prototype exploits the processing capabilities of the console in other way: massive elements on the screen.
Is very impacting see a lot of citizens fighting for life againts more and more infected ones. All sorrounding by the militia, shooting everyone, with soldiers, tanks and helicopters. Big hunters behind you... and you (yeah you) unleashed, destroying the entire city.
Sounds crazy? belive me, It's crazy and very fun.
Recomended? absolutly
Sorry about my english.
I've been wanting to play this game ever since I first read about in a gaming magazine. I was finally able to buy a PS3 so this is the first game I bought. It was worth the wait. I love the game play and how you can go absolutely anywhere in the game. I would totally recommend this game to anyone.
Have you ever read a comic book where the hero or a villain can turn their hands into stuff? Carnage from Spider-Man, Warblade from WildC.A.T.S., that kinda thing. Have you ever really wanted to be able to do it yourself? Thats what Prototype is. Basically, the player character can re-shape his body into weapons, armor and disguises, all of which he'll need because apparently every soldier on Earth and every parallel Earth in which everyone still thought 'give peace a chance' belonged on bumper stickers and not in politics is after him. And why are they after him? Well, thats pretty much the only interesting plot point. I won't say it in case you're one of the people who'll end up caring about the story, but most of the plot is pretty 'meh'.
A lot of people compare this to InFamous, and I can see their point. They're both good games and I hope are pioneering a genre I like to call "Super-Sandbox", in other words, GTA with super-powers. Its a great idea and has potential as massive as The Hulk. While I think the electric powers in InFamous are more versatile and allow for more control over who you want him to be, they're also less active. Its sometimes difficult to survive being surrounded if they know you're there. Not so in Prototype. You can butcher blocks and blocks and blocks of guys with guns, helicopters, tanks and monsters without much trouble. Maybe not as strategic, but it has a certain visceral quality to it InFamous lacks.
The other big difference is morality. In InFamous, you can be a hero or a bad guy (sort of). Prototype's...uh, player character Alex is under no illusions about his alignment and I find being truly chaotic neutral to be very interesting. Alex' weapons are easy to use but if you care about not killing pedestrians, good luck. Everything but bare fists are going to catch someone you may not mean it to. But the only reason it matters is if you want it to. There is no punishment or reward for doing good or bad acts so it really doesn't matter how you play. Blend into the crowds, kill all of them, whatever. I like that. The only downside is that, as far as I can tell, you can't be a good guy and I'd kind of like the option. Theres no pleasing me.
Disguises are good in theory but they don't really work when I need them to. If I just want to walk around and see the sights, its fine but sometimes I need to infiltrate a base, which is done in a weird way. You have to grab a soldier of mid rank, consume and become him, go into the base, disable the machines that can see through disguises except the flying ones, which give you away instantly even if nobody sees you destroy it, then grab the base commander. Hes always accompanied by other soldiers, so the second you grab him, the whole base is on alert and an attack team is en route. Then, you have to escape with him, unless some dumbass enemy kills him before you escape which they often do unless you're decent with evading while running up walls, get out of sight of aerial units, eat him, become him, go back and enter the base. I've observed the commanders for ten minutes and they never have times where they're alone, meaning you have to do all that for every base. Not a huge deal, despite this paragraph, but a pain, especially when the strike team are in top form and you can't shake them. But once you're in that base, its pure Prototype fun. Maybe fifty guys, all just waiting to be slashed, cleaved, bashed, sliced, eaten alive, shot or splattered against the wall. Its really fun, and its a lot of the game if you'll let it be.
So, buy Prototype? It would be pretty pointless to say I would since I already did. But I don't feel cheated and thats pretty good.
As ridiculous as it is to pay lip service to this ongoing grudge match between these two very different games, I thought it might be useful, now that I've played both, to address this question of game comparison through the lens of extensive gameplay experience.
I own both of these games on the ps3. I've completed Infamous (as the Hero Cole) and I'm probably 20 hours into my first playthrough of Prototype.
I purchased Infamous first because I wanted to support my platform exclusive, and because I was fairly confident that it would be worth playing, which it was. However, that said, once I started into Prototype, I can say with absolute certainty that, at least for me, there is no comparing these two games, but that if i am to compare, then Prototype beats Infamous hands down in terms of pure fun and playability.
The combat and pace of Prototype is unbeatable. They could not have designed the game more to my taste. A constant stream of EP (or Evolution Points) keeps the upgrades coming, and with new upgrade options making themselves available as the game progresses, there are countless ways to increase your skills.. most of which are both incredibly satisfying and essential to the gameplay as it gets progressively more difficult.
The controls, which take some getting used to (as with any involved control scheme) are totally solid, particularly considering the range of incredible the abilities your character has access too. I found that simply traversing "manhattan", once you've acquired the basic sprint jump, air dash and glide upgrades, is easily the best fun i've ever had getting around in a video game. ever. there is nothing quite like charging up a jump and gliding over the city.. using air dash to dodge and zigzag through the air, and then, coming down hard on an unsuspecting helicopter or just perching atop the city and surveying the action below. In my experience, no game has ever provided the player with such an intoxicating feeling of power, and certainly, Infamous is no exception.
While each mission is made up of several objectives, and dying during any one will restart you at the last completed objective, saving and quitting the game will unfortunately start you from the point before you accepted the entire mission, potentially costing the player some of the time they put into the game. At first this bothered me, as some of the mission objectives are difficult enough to warrant multiple attempts, but once I got rolling, I found that this design decision did not detract from the game.
While the graphics for Infamous are more stylized and refined, particularly in the cut scenes, the action, particularly during targeting and fight sequences actually looks better to me in prototype, perhaps simply because there is nothing even remotely as exciting, either in look or feel in all of infamous. Even at the peak of Infamous (ie: the very end of the game, when you acquire the skill to call lightening from the sky) the feel is still more measured and the fighting is just less exciting, often substituting spamming you with enemies over raw, adrenaline pumping action. While the story in Infamous, even with the nice comic-styled cut scenes, is hard to stay interested in, Amazingly, the story in Prototype, while hard to care about at first, becomes more enthralling as you get increasingly caught up in the action.
When I bought Infamous, I was sure that I'd made the right decision, and bought the superior game, and yet, as I played through it over the course of a few months, it felt more like work than play. I thought it was interesting, and kind of fun, but not addictive. That said, I bought prototype as an afterthought, on sale.. and after less than 2 days of playing it, there could be no question as to which I preferred. Prototype is just more fun, and this is not meant as a dig at Infamous, which I thought was a good game.. In fact, I can say without question that Prototype is my favorite video game ever. Period.
Prototype is fun. 100% action fueled fun. Get it.
I have to say that I was looking forward to this game for a while.
About a week before the game came out I picked up Infamous (great game by the way), so I was a little low on cash. Luckily a buddy of mine bought the game a launch, so I told him to bring it over so that I could give it a try.
I was disappointed. After playing Infamous this game was a joke. The graphics are poor, the combat is erratic, movement is clunky and frustrating. This game had a ton of potential. The powers are awesome and I could have gotten into the story. But, the fundamentals of this game are flawed.
If your a PS3 owner I'd recommend Infamous. If your a 360 owner I'd recommend Crackdown. Compared to these two titles Prototype is a budget title at best.
In this game you are a monster created in a lab that kills people. As far as I can tell you have no good qualities. I suppose that would be tolerable if it was fun. But, being a repetitive, boring, one-dimensional monster is ultimately not satisfying.
With the overall rating of 4 stars, it seems I'll be one of the few who didn't like this game.
The good parts are interesting powers, fun jumping/climbing abilities, and lots of action. It also looks absolutely great.
The sad part is I lasted only an hour or so with it. The controls are the problem, and they ruin what could be a fun game, along with help text that is so tiny you can't read it on a 34-inch screen. The button combos needed for various abilities are simply too complicated. There HAD to be a cleaner, easier way to map simpler button combos to attacks and abilities. What it comes down to is trying to do things by wrangling the controller like an octopus, hoping you get it right. It takes several button pushes to glide, for example, when you should be able to do that with a single button push once you're in the air (hello Infamous). This applies to just about every ability you have access to.
I've been told by several people who played it longer that the button combos almost never become second nature, and that later on the game is repetitive and tedious. I can't verify that, but I can suggest that if you find unnecessarily complicated controls a put-off, avoid this game at all costs.
Shame, I was really looking forward to it and again, it looks great. But it's chances, for me anyway, are ruined by the control scheme. Others do it much better.
For all of the game's abilities and powers it offers the players, it sure isn't as fun as I hoped. I found myself just going through the motions in trying to finish the game instead of being carried along for the ride.
Game is extremely frustrating not because of difficulty, but because of game design. The controls do not compliment the way the game is played. This game is nonstop action, yet you have a control scheme that forces you to lift up a menu to scroll for different attacks. This is extremely annoying when you have helicopters and hunters on your behind. My best advice is to be prepared for battle from the get go and avoid detection at all costs. Experience and play with the powers after you have completed the game. If you're like me, the blade will be the only weapon you'll use anyways.
This game overall is not a bad game. In fact, I think it's a game every action fan should try due to its ambitiousness. It's really intense, so be ready for nonstop action. It will even overwhelm you at times. Unfortunately there are too many issues with the game that stop it from being as great as it could have been. Story is not very good or interesting, controls aren't fluid enough, and too many frustrating parts. It's definitely a trial and error kind of game. My advice on strategy, be stealthy instead of chaotic. You'll die less.
i`m not FPS player and really don`t have time in my bz schedule to solve hours of puzzles in games,every week i spare couple of hours of enjoyment with ps3/xbox/wii games and i want to entertain myself rather then get more frustrated that why i couldn`t kill some zombie or finish this mission.I own both Infamous and Prototye .Infamous has good graphics , but that game wants you to spend time to master it-Prototype on other hand Pure ADRENALINE rush , kool game play though not real great graphics but you forget about them when everything arround you is destructible and you play with god like powers .
Prototype + prince of persia (4) my Fav
