Compare Prices: $35.09 - $54.53 from 11 stores

Thisw game is awesome. Some of the more western RPG purists out there probably don't "get it". But this game reminds me lot of the Shin megami Tensei series. It's very styalized and and the characters really come to life in the game. The combat system is pretty cool. Each enemy has several body parts you need to hit in sequence, as you do, they become vulerable to magic for a set number of turns (from 1 - 5). If you hit all the body parts in order, the enemy as a whole becomes vulnerable to magig for 5 turns and you get a stat bonus. Then ytou throw everything you got at them with your spell caster. This process can make battels with simple and quick...or truly epic.

The two main characters can "switch in and out" but only one character is available at a time. You can strategically assign spells to each so that one chatacter set up the enemy, and the other puts them out with their magic skills. It's a really fun setup and takes some strategic thinking to truly appreciate it.

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Yakuza 2, the previous entry of the series is a perfect and brilliant example of how this Japan-centric series should be localized. That is, with subtitles and original Japanese dialogue and MOST importantly, with ALL the content left intact.

Yakuza 3 is a great game. But it doesnt hold up to the standard SEGA America set with Yakuza 2. 21 side missions were quietly cut from the original 123 in the Japanese version as well as minigames such as shogi, mahjong, and hostess club manager/coaching. Sega says its because they dont "resonate" with the fans or something. Yeah...the entire game is culturally Japan-centric. We know what we're getting into. I'm cutting 1 star because the cuts dont "resonate" with me. But please support this game.

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This game gets the job done, a valiant effort and a great exclusive. Nice battles, music, graphics, etc. Get this game so we can have more JRPG's localized.

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I am a fan of turn based RPGs, and I was really looking forward to this game. Unfortunately, the quality of this game is poor. First of all, the graphics look like an average PS2 game. Second of all, there is no animation whatsoever, not even during character dialogs.

The music is subpar; nothing remarkable here. The story is not rich or compelling in the least. The gameplay is turn based. However, it really plays like a number puzzle minigame, trying to figure out what sequence of numbers will yield you the most damage on any given enemy. There are items and other RPG features in the game, but the package has very little that is redeeming.

  • from Amazon

excellent game different from final fantasy 13.... but its different you can change any character while your playing and even more you can upgrade weapons, buy outfit and misc....

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I ordered this game here from Amazon and I can say it's one of the best games out there. The graphics are a little outdated, that's because the game came out a year ago in Japan.

Tons of things to do and the fighting scenes are way better than the ones in the demo. If you have tried the demo and didn't like it, try the full game. The demo had little problems to it, but the full game runs smoother.

There are a lot of texts in this game, but it's no more than Dragon Age or Legend of Zelda. The game is in Japanese with English texts and menus, but it has lots of action that you wouldn't care what language their speaking.

This game has lots of side quests and mini-games plus you can upgrade skills that give this game much more value than other games coming out(GOW3 and FF13)

I recommend this game if you like Japanese culture and fighting games.

  • from Amazon

This game bores you from the get go. I barely managed to make it through the tutorial. The combat system is clunky, repetitive and makes little sense. (In the "How is this supposed to be fun?" kind of way.) The whole concept behind the main characters exists for no reason other than to have a gimmick, or to substantiate the otherwise entirely cliched execution behind their design. The worse thing is, these two characters control essentially the same once you are in combat, which brings up a whole series of questions on their own. Of course, outside of combat, they are different. One regenerates MP, albeit slowly... the other regenerates HP, albeit slowly... because we all know that slowly waiting to regenerate MP,HP and CPs in between fights is so much fun that you should have to do it twice each time? The graphics are bad, the illustrations look more like gouache than watercolors, and they seemed to have a pretty lifeless quality to them. The only hook this game offers is the "I can't believe I just spent $50 on this, so I might as well try and get my money's worth." This game feels like the spiritual successor to "Forever Kingdom"... *shiver*... that's about the only thing you need to know to stay far, far away. I'm not sure how a game so bereft of enjoyment even makes it to publishing.

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If you're a fan of NIS games then you already know what you'll be getting from this game: convoluted battle and growth systems, average (to put it nicely) graphics but unique artistic style and a narrative that only anime fans will get any enjoyment out of. The game stars two characters: Nine, a sword wielding knight who focuses on physical damage and Aisha, a mage who, predictably, specializes in spells. To be sure there are some positives that make this a worthwhile game. The battle system, while somewhat complicated at first, is rewarding once the right combos for an enemy are discovered and saved. Essentially each enemy body part is listed as a potenital target and it's up to the player to hit them in the right order to trigger "bingos" and combos. Hitting the right body parts will "tatoo" that monster and make it ripe to be hit for extra spell damage. Thankfully the game allows you to save discovered combos as templates for later use, negating the need to memorize combos for a given enemy. It's worth mentioning that the game has a fun strategic wrinkle to it in the form of switching between Nine and Aisha mid-battle. Deciding who to attack with first in order to finish the battle as quick as possible is definitely a strength of the combat system as it leads you to try out different tactics even during routine level grinding battles (you'll be doing plenty of that). As far as I'm concerned any game that can make grind battles even remotely interesting isn't all that bad. If you can make it past the cliche ridden narrative (something about two warring gods and Nine wanting revenge for his murdered father), PS2-era graphics, and the truly laughable voice acting then Last Rebellion can be an enjoyable game.

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