Short Version: Cheesy cartoon cutscenes, starts good then gets weaker, takes 6-8hrs to finish
Pros: Starts out with big action, bosses, and generally a lot of fun.
You don't control the camera, but in most parts it gives you a good angle.
Controls are easy to figure out and to use
Cons: Crappy Anime (Cheesy cartoon) cut-scenes
When the camera angle doesn't work you are screwed
If you find hidden things and then die you have to go get the hidden things again, which are sometimes very tedious to get to, and if you forget, there is no going back
I never need to block attacks the whole game.
Some places you can not fall off the edges, other places you can with no discernable difference
Things that I thought would matter throughout the game, are for nothing.
It took me 6-7hrs on release day to finish the game, probably could do it in 4 if I played again, which I won't.
The game is alot more seak and find more than butt kicking.
There are a ton of combos to remember. Controls are not the best in the world.
There are a lot of areas that you need spot on timing. The game is very frustrating
the graphics are great and there is a ton of nudity. Save your money !!!!
Dante's Inferno is a loose adaptation of the first part of the epic Italian poem The Divine Comedy. In this re-imagining of Dante Alighieri's descent into Hell, Dante is no poet. Instead, Dante is a warrior and a damned soul. After joining the crusades under the banner of King Richard Dante finds himself doomed to Hell for his sins. Worse, his murdered love Beatrice has promised herself to the devil as a result of Dante's sins.
The game starts out strong with incredible artwork that paints a disturbing picture of the realm of the damned. Dante climbs walls of damned souls, battles unbaptized infants, and rides the ferryman Charon across Styx.
The battles on the way play out almost exactly like God of War, but that's not necessarily a bad thing. Chaining a string of light and heavy attacks together you tear through the minions of hell in a sickenly satisfying manner. By collecting souls you can purchase upgrades for Dante's attacks and by absolving enemies of their sins or punishing them instead you can gain levels in holy or unholy which allow you to purchase even more advanced attacks and skills. Graphic cinematic kills are achieved through your standard quick-time sequences (press this button, now that button, now the other button).
You can also upgrade Dante's weapons by collecting hidden relics, interact with historical and literary damned souls, and follow your guide, Virgil, as he helps Dante toward his final goal: Beatrice.
The problem is that the game, while strong at the start, peters out awfully quick. By the lust level the game just becomes an exercise in frustration. Annoying jumping "puzzles" and unclear objectives, complicated by a fixed camera that often obscures key parts of the environment or focuses on irrelevant pieces of it, become the norm. Swinging from weird, fleshy ropes is fun the first time or two, but after you've fallen off the same one for the dozenth time because you can't see where you're supposed to go gets old pretty quick.
Worse, puzzles later in the game serve little point beyond being artificial obstacles to slow your progress. For the most part, they involve moving an object somewhere on the screen, pulling a lever, seeing what happens and making a note of it so that after you die for your failure you can do it right the next time.
Battles, particularly boss battles, function the same way. You go in, get beat to death while making notes of what to do next time, then do it. They also become particularly frustrating later in the game as it begins throwing large numbers of enemies at you and then expecting you to not only deal with them, but also quickly move to new parts of the screen to interact with levers and other objects. It's not difficult, it's just cheesy.
Overall, Dante is an "okay" game. If you haven't played God of War you probably won't be too disappointed; but, since, mechanically, Dante is little more than an unapologetic God of War pretender, and a mediocre one at that, veterans of that superior series will probably just find Dante ultimately an annoying and pointless game after the first two hours or so. In that case, maybe just rent it, play through the Lust level, then hit Youtube to see the rest of the game and save yourself the trouble.
I would like to say the game has excellent graphics and great audio. I was impressed in the beginning of the game. The combat and gameplay was good, but after an hour or so the gameplay was becoming tedious (boring).
I realized you have to do the same objectives (with different bosses)over and over again. Don't get me wrong, the bosses were epic but to get through one circle (stage) to the other circle and to defeat the bosses was very repetitive. Furthermore, I felt the story was lacking substance, because it talks about his seven sins with a brief cinematic scene...that's all. Also, the way you collect a Judas coin, a relic or any other other object you do it in the same fashion: you pull out your cross and hit circle several times.
Having said that, I would recommend to get God of War 3, because the developers are known to add originality and better story lines for the God of War franchise--we all know that God of War III will be on a massive scale. Here's the latest footage of God of War 3...you won't be disappointed.
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Do not listen to the negative and average reviews. Bottom line this game is as close as you are going to get to a God of War experience from any other game. To compare the two would not be fair due to the fact every God of War game they release raises the bar. I still think this is good game on its own.
Personally I think the graphics are superb and polished to give the effect you are playing through a HUGE environment with HUGE bosses. The huge opponents really add to the experience taking you on a ride full of gore with gobs of blood. Just how I like it!!!
Not every aspect of the game is perfect. There are noticeable details that could have been improved BUT this does not down play the experience one bit. The action and fluid environments alone keep you on the edge of your seat.
To sum it up if you don't like this game you are not a fan of the genre created by the God of War games. This game is not a God of War knock-off it is just the offspring of the game play style created by the God of War franchise. Personally I hope to see more of these style games so we don't have to wait 3-4 years to get our hands on the next God of War.
It's tragic that anyone could ruin such an amazing premise for a game.
Stephanus's rating was correct about the creators totally stealing game play from God of War...unfortunately, the similarities end there because GoW is a great franchise!...and Dante's Inferno is awful.
The cutsecenes are long, boring, & un-skippable. There are no choices at all in the story. You can only follow a single, narrow path throughout the entire game. In fact, you could beat the game wearing a blindfold! The game auto-aims every attack for you, and every enemy can be beaten & every door/object opened by tapping 'circle' repeatedly. Where's the challenge? Or variety?
Totally weak. If you're set on getting this game anyway, don't spend more than $10. You could have mine, but I already gave it away...
I decided to rent this game as opposed to paying the 60 dollar cover price, and I can say I'm glad i did. I thought that it would be a fun game and an easy platinum trophy, and it was for the most part. It has a lot of similarities to god of war but that's not all that bad it is actually a fun game with a lot of action. But there is one thing that put the axe on this game for me, and that is a glitch on the Greed circle. If you backtrack to save your game at a certain point (trust me you will, because if you die you will have to recollect the two items hidden in the room) the game will not allow you to progress any further because a vital switch will refuse to reactivate and trap you in the room. I tried reloading the game but it didn't make any difference so it looks like the only fix is to start from square one and replay half the game.
So to sum it up, this is a good game but that one glitch was a total death blow to me and I don't think I'll be playing through again. I also want to add that I looked forward to this game from the minute i heard of it and something like this really disappoints me.
Okay, I picked this game up and it has exceeded my expectations. It plays like God of war and it has a very interesting story line. The only thing I would take out of the game is all of the blatant sexual inuendo. I am an hour into the game and I have seen babies explode out of pus filled nipples with tongues, huge golden penis statues, vagina wall entrances and last but not least, the flaming rectal sphincters. Yes, I said flaming rectal sphincters. Who thinks of this stuff? Seriously, I think the game could have done without that, but it is truly disturbing and it adds hellish authenticity to the game. After seeing this depiction of hell I think I am going to start going to church again! The game plays very well, just make sure your kids dont walk in on you when you are playing it because it makes for an awkward moment. I actually pushed the off button on the console to make the nipples squirting babies out of them dissapear so my kids did not see it. I ended up having to retrace the level because I did not save before that. With all of that said, the game is a solid 4.5
Extremely frustrating in little repetitive tasks. Mediocre visual impact :(
Whoever was responsible for decision of hitting a button fifty times in the middle of the battle to get a health boost must be fired and never EVER get close to designing videogames.
Stay away from this game. Darksiders is so much better, and God of War 3 is on the horizon. Dante's inferno will only frustrate you. Don't make the same mistake I did...
If you have ever wondered what hell might look like, Dante's Inferno offers an incredibly vivid and detailed hypothesis. The game is based on the 14th-century Italian poem by Dante Alligheri, but Dante never could have imagined a hell this visually captivating. The walls themselves crawl with the bodies of the damned, other lost souls intermitently rain from the sky burning in torturous flames. In the distance, great columns of souls can be seen marching along monolithic causeways. The air is acrid with smoke and charred flesh, pierced by screams, fitful sparks and motes of ash. Each of the nine circles is here, along with the river Acheron and Limbo, and each setting is distinctive and fiendishly impressive. Through it all Vergil is your guide, just as in the poem, explicating the diabolic machinations of hell's machinery with insuperable aplomb.
The gameplay is fluid and satisfying, with Dante boasting an array of combos with either his scythe, stolen from Death himself, or his cross. There are a variety of trinkets to collect - from the 30 pieces of silver received in ramsom by Judas to dozens of relics that Dante can equip to enhance his abilities. You can choose either to redeem or punish vanquished foes, and this will determine whether your scythe or your cross is fortified. The numerous boss fights show off the game's impressive scale to excellent effect.
I had very high hopes for this title, but it has far exceeded even those. This game is one of the best I have ever played. If you are at all interested in the subject matter, I strongly recommend it.
First off I'd like to say that I don't review games unless I have completed the game. How can someone review a game with only playing it for an hour? I was very excited for this game; the graphics are great, creepy atmosphere, good story, lots of blood and guts, spectacular controls, great stuff. Unfortunately there were a few things about this game that really sucked. It was only 6-7 hours long. That was a huge disappointment. Also, the first 3 levels were very good, but the rest seemed to be lacking in development including enemy variety. Also, the puzzles were really not that interesting and just seemed to slow you down. I did really enjoy the game, and would definitely recommend it, but I wish I had rented this game first. $60 is a lot of money to spend on a game that you only play for 12 hours tops. The games that are really good I play at least 30 hours.
Pros
1) Graphics and sound
2) Creepy and Grotesque atmosphere
3) Controls
4) Battle is fun
Cons
1) Way to short 6-8 hours
2) Recycled enemies
3) Puzzles
4) Some level designs
Conclusion
I feel this was a very entertaining game and I had a good time playing it, awesome graphics and sound, disturbing and gross, and fun battle scenes. Because it was so short and the enemy's were recycled I wish I had rented the game instead of buying it.
First, I thought this game will be fun and epic, but when I got deepened into it I noticed that this game is a big offence to the god and religion ever made.
I know most of people are disagree this, but hey it's my opinion .. right ?
Also, there is some other reasons make me dislike this game, for example :
1- The graphic is bad, and there is a lot of glitches in the game.
2- The gameplay is a COPY-PASTE of God of War which is a lot better than this horrible game.
I hope I didn't scratch other fanboys feelings.
Over & Out
Dante's Inferno is one of my favorite classical pieces of literature. Because of its classic nature, I expect classic treatment. I can see where many of the monsters based on the seven sins were given a modern treatment; it is certainly a well used inspiration for art, photography and the like. If I were to design the game, I would have given it a more classic treatment, much like Gustav Dore'. Nonetheless, the game has some interesting visual aspects, and to be clear, are very adult in nature. This is no child's game. It deals with Hell and all the deadly sins, and the vision of Hell with all of its trapped souls, mutilated, burned, crushed, and so on is certainly a vision to behold. The visual aspect of the game I enjoyed.
Why do I not like this game? Perhaps, I was expecting too much. First of all, in my opinion, it is a total rip of God of War. Game play is everything, and to be candid, there were no surprises. After several levels, it began to become repetitive, and after dispatching the attacking minions of Hell, it all became too easy. Once you figure out how to absolve or punish them, it all became too easy. There is a lot of jumping and leaping around, and as the title of this review says, jumping again. Then came the puzzles, which required excruciating timing, and that aspect of it began to become extraordinarily boring.
I have been playing games since 1981, I even worked at ATARI circa 1982, I also teach Game Project Management, Game Design and Software Development at the college I teach at. A message to all of the Game Designers out there: making something intensely complex and extremely difficult which requires the ability to get your character to accomplish tasks in a specific order with microsecond timing IS NOT GAME PLAY; it is a clear indication to me that since you could not make game play more interesting, well, let's just make it difficult and painful in place of logic, level design, characterization. A colleague of mine says that if a game is too difficult to play, we should get our money back. I would love to see the Developers of this game try to get out of Purgatorio with their kind of game logic. The game is also very short. Dante's Inferno is rich in history, allegory, characterization, such incredible and truly horrific creatures, and we can finish the game all in a matter of ten hours? Part of the issue of game play is, is it replayable? Dante's work is the kind of literature that requires not just reading, but re-reading to fully understand what is going on. What we get is a High School outline from this game, or dare I say a graphic novel treatment? This is why I have come to hate it: from my point of view, Dante is given short shrift, and is more an exploitation than exploration of his work.
Well, I got through it, but I cannot recommend it, and I can't ask for my money back. However, I can save you the trouble. For me, it is ALL about gameplay, story, characterization, logic, level design. No matter how visually stunning a game (or movie for that matter) may be, it has to be interesting, challenging (but not painfully so). (P.S. - I have the same problem with Avatar).
As part of the game, there is supposed to be some free downloadable content in March, but I won't be downloading it, and I won't be playing it. There is a trend with some games that require you to download new content for a price. Look, I already paid about $60 for this puppy, then I have to download more content? What does this indicate to me? That the story is incomplete, that the game is incomplete, and it SHOWS.
I cannot recommend this game. Save your money, and if you need a vision of Hell, read the book; it will be more entertaining and significantly more interesting.
