Sacred 2: Fallen Angel (Xbox 360)
Sacred 2: Fallen Angel (Xbox 360) Reviews
I'd call this game a rental, but you'd have to rent a few times to beat it. It's huge. Just know that this is NOT Baldur's Gate, this is NOT Diablo II.
My biggest gripe with the game is the camera. Its very restrictive and I often find myself relying on my radar rather then the other 90% of my television. I usually end up killing enemies that never appear on my screen.
The game brags about 600+ missions, so far they all seem to be "Pizza Delivery" type missions. Go here and drop this off, go here and get this, go here and kill them.
If you can find a copy for 20$ or less, pick it up, but certainly don't make the mistake I did and pay 60$. Your better off picking up Diablo II's battle chest and still haveing 20$ in your pocket for some Burger King.
The game could have gotten a better review, but the camera is just to restricting.
HOWEVER, if you enjoy limitless dungeon crawling and loot getting, this this is the game for you. For everyone else, go dust off your copy of Diablo II or Baldur's Gate, not going to get any better then those two
This is a fun hack & slash game. It has some minor glitches, but nothing that ruins the game. The best thing about the game, in my option, is the the offline co-op mode. My wife and I can sit in the living room watching the same TV and explore the huge world of Sacred together while finding magical items, slaying creatures, and just having fun. If you like the Diablo series or the Sacred series on the PC, you'll most likely enjoy this game.
Since this is about as close to a 2-player co-op (a la Baldur's Gate) as the 360 has, I gave it a whirl. I should never have made the comparison.
There are 3 major problems with Sacred 2:
1) It wants (desperately) to be World of Warcraft. From the layout of the menus to the pace and animation of characters running, the WoW influence permeates everything. Which would be fine except for...
2) The complete lack of epicness. My seraphim spent her first 6 levels taking worms to a guy across town so he can fish, tracking down a child's lost teddy bear, and retrieving a map for a guy too lazy to walk across town to get it himself. Those are all real "quests". Somehow just not the epic life I envisioned for my hero, nor the one promised by the cool trailers. While WoW gets away with this by making the quests entertaining or funny, Sacred 2 lacks that fun factor.
3) It's a PC game port. While that shouldn't be an impossible feat, it seems to be for most game publishers. Not having played Sacred 2 on the PC, I will give it the benefit of the doubt that the awkward controls and nav scheme are the result of the 12-button console controller and not just an inherent design flaw. On the 360, at least, it certainly makes the game less that polished.
As has been mentioned several times, there is no pause. I also felt like something of a sociopath walking between towns and shooting everybody and anything I came across (because if I don't, they mob up and attack me). Really? I need to kill every non-quest giving person I come across? And I'm on the GOOD campaign. Clearly Sacred 2 could have used some refinement.
All that being said, it is the only local co-op game of its type for the 360. The graphics are decent, so despite the quirks, if you're just itching to play an rpg with a friend over, this'll have to do. Just please don't mistake a recommendation due to lack of competition as a recommend based on the game's own merits; I just can't bring myself to the latter.




