Split / Second (PC)
Split / Second (PC) Reviews
Another great innovation from the studio that brought us "PURE" Here's the product link for it >. PURE (XBOX 360) . What an absolutely magnificent marriage between "Black Rock Studios" and "Disney". After playing and being hooked on the DEMO of "Split / Second" (Here's the XBOX 360 product link for it >. Split / Second),I Immediately played the full version of the game and was once again instantly hooked and even more so seeing the full version in action for myself. I do believe some critics were a little unreasonable on judging this game because the media is a little too up tight and bent on extremely serious, long and drawn out simulation racers in this current era in time of gaming.
However I did take the time to evaluate the game fully for myself instead of just taking everyone's word for it. I know my own taste in games and my own limit of what I will or will not tolerate in them. Therefore if a trailer to a game catches my attention, I'm usually more than willing to try it's DEMO out first without critiquing the graphics, seeing as the graphics don't make up for a great concept in game-play. They're just a healthy way of presenting the game in question. Thus "Presentation will never make up for demonstration" and vice verse. A game developer/publisher must provide a healthy medium between both presentation and demonstration in order to make their mark on the gamers through out the history of this great sector of the entertainment industry. Of course we the gamers must be personal responsible to first be self aware of our own preference in gaming, then give ourselves a fair chance at evaluating the game being introduced to us. That's usually the general idea of how things should work within this industry.
Well. My peace has been spoken and I truly do appreciate what developers/publishers like "Black Rock Studios" and "Disney" are doing these days to revive a somewhat dying genre in gaming and ultimately their shear consideration for the gamers out there from all walks of life. I indubitably do recommend this game to anyone who is very nostalgic, open-minded and just want to have or share some clean wholesome fun ! :)
This game, as a previous reviewer had stated, is simulator quality with the playability of an arcade hit. The fact that you can manipulate track layout with the "Power Play" system adds a whole new dimension. There are a multitude of track variants with some being quite nerve wracking with planes crashing and towers falling down throwing your car all over the track. Some areas appear to have compound mutations where you could use power plays to manipulate a track section more than once re-recreating an environment broadening the scope of the game tremendously.
Lighting, environmental elements, and particle systems come together with a solid focus producing a professionally polished platform title that can be quite expansive; coupled with the fact that the game can be played over a network connection says allot but also, throw in the fact that there are already un-lockable vehicles of varying types being released by various retailers. This all screams depth of play. You're able to enjoy some quality "me time" doing the "Tour de Excessive Force" then go online to show off your newly unlocked or easter egg ride with a lesson in how to manage "Public Relations" via an accurately delivered pyro-technique air parcel -- you get to have your cake and eat it too or, help someone else eat it.
This is an excellent example where a perfect balance between complexity and mechanics was struck with a focus applied by a planning and management team delivering a game that provides for its audience and not a marketer's box card. The developers are quite well known for their previous works in the "racing" genre and backed by Disney they had allot by way of creative influences and freedom as well as fat funding for their little, big budget opus. This is a street racing game that knows itself and maintains a focus on what it is letting the player submerse themselves and not wind up a public software beta tester, debugger, or game forums moderator discussing glitches. They smoothed the game out very well and it all coils up into a professionally managed commercial project/product.
There is absolutely no trade off in this game, that I've seen, other than shouldn't you be mowing the lawn; all after that, the grass will be there tomorrow -- where's it going?
It runs very well on my NVidia GeForce 9600GT with global lighting, particles, caustics, and depth of field of a high quality right from the start.
I like it allot...
I recently purchased a video game Split Second from the merchant Vendo via amazon.com. The game was shipped in a timely manner and the packaging protected the item from damage. I highly recommend this company and the game.






